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Messages - josh.coyne

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16
Hi werwack,

The main reason we haven't pushed it yet is because we're refactoring the plugin to make it more robust. Once we do that, we'll be back to adding features on a regular basis, and this one is high on the list.

Josh

17
Substance Integrations - Houdini - Re: few basic questions
 on: August 19, 2016, 09:06:23 pm 
Interesting. In these cases it looks like it might be more of a near clip plane issue or something with the renderer.

18
Substance Integrations - Houdini - Re: few basic questions
 on: August 15, 2016, 05:30:53 pm 
I ran your project in Houdini 15.5.480 and got this:

https://www.dropbox.com/s/wr0xdy47vbw58m6/HoudiniJpg.png

Does this appear to be more in line with your expectations ? What version of Houdini are you running?

19
Substance Integrations - Houdini - Re: few basic questions
 on: August 08, 2016, 05:51:59 pm 
Hi Andr1,

Would it be possible to send the .hip and related assets to josh.coyne@allegorithmic.com ? I'm wondering if graylorin and I could try running it on our machines and see how we fare . It's possible the apprentice/indie licensing is part of the issue.

20
Hi Koolhass,

The plugin right now is not compatible with iOS/Android . We have support for those on the roadmap but for now you will need to process your outputs as bitmaps and disable the plugin to run mobile targets.

21
Hi Anthony,

would you be able to email me the substance graph to both josh.coyne@allegorithmic.com ? If you could provide the sbs and sbsar that would be terrific :)

22
Substance Integrations - Houdini - Re: Mantra red render
 on: August 05, 2016, 06:29:32 pm 
I noticed in the initial post the errors

C:/Users/../AppData/Local/Temp/hfs3D06_rock_wall_normal.png

Is that you shortening it? That doesn't look like a valid path. I'm wondering if you did that, or if Houdini is trying to find that path and failing.


23
Absolutely! I have added this thread to the JIRA ticket so we'll know to update it.

24
Substance Integrations - Houdini - Re: few basic questions
 on: August 01, 2016, 04:48:00 pm 
Andr1,

For the parameter issue, could you do me a favor? could you output the ifd when the substance is bound to the geometry? And could you then create a principled shader, using the substances and parameters you want, and create an ifd from that? I should be able to get us an updated substanceprincipled.cfg from that. Please email this to josh.coyne@allegorithmic.com

As for mantra, I can make some local code changes and send you a plugin build or two via email to see if we can't fix this problem!


25
Substance Integrations - Houdini - Re: Mantra red render
 on: August 01, 2016, 04:45:24 pm 
Hi christian.mintert,

Do you get any errors printed out when you render to mantra?

26
Hi Anthony,

were you able to fix the problem?

27
Hi Andr1,

1) did you try vm_displacebound as a parameter to see if that would produce any useful changes?

4) This is perplexing indeed. Can you try running Houdini in administrator mode to see if this fixes the problem?

28
Substance Integrations - UE4 - Re: Exporting to html5
 on: July 28, 2016, 06:47:43 pm 
Hi rfranks,

Yea, for now you'll need to do that. We are prioritizing non-supported platforms accordingly to remedy this issue so hopefully it's not something you will deal with much longer.

29
Substance Integrations - UE4 - Re: Exporting to html5
 on: July 25, 2016, 04:42:46 pm 
Hi rfranks,

We don't support HTML5 yet, but it's on the roadmap. The first iteration of support may just be supporting baked textures, saving you from doing that manually.

30
Hi stefan3iii,

I have added this to JIRA so we can get this fixed for you and others with this problem.

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