Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - James Mackin

Pages: [1]
Figured it out I believe. UVs can not share uv space when generating the curve map

Hi there newb to Substance painter. I'm trying to create a worn edge on this cylinder and I realized that the curvature map looks incorrect. Does anyone have any ideas on why this is and a possible remedy? Is it my uv maps? I have the top and the bottom of the cylinder sharing uv space.

Any help would be greatly appreciated!
Thank you!!!

You were right! Thank you!

Do you know why my normals needed to be flipped? I would not think that would happen as all I did was a scale and bevel operation.

Thanks again! @volker

Hello, I am a newb to substance and I hope to not waste too much time with this question but any help would be greatly appreciated!

I created a cylinder in Blender, I beveled its edges and scaled it vertically to make it shorter. I unwrapped it and exported it as an FBX.

Upon import into Substance, the focal length is severely distorted and when I go to paint on the object it paints on the opposite side of where I put my brush. I have tried several times to figure out what I'm doing wrong but with no success!
Attached are my images of how it looks in Blender with UVs and how it is appearing in substance. It is strange that when I bring it in with a default sphere. The sphere appears undistorted and orbits the cylinder when I rotate around... It really feels like a bug to me.

Pages: [1]