Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Metronomus

Pages: [1] 2
1
Dear Allegorithmic Team,

I got an email a long time ago with the exciting sentance "A private beta has started and you’re next on the list." . Now, time has past and I haven´t got access :-( . Not complaining, just asking :-)

Bye, Michael

2
Thanks!

3
SubstanceSubstance - Purchases & Licenses - Substance Source License
 on: December 18, 2017, 02:07:36 pm 
Hey guys,

I own SP and SD (indie) and am interested in getting access to Substance Source. As far as I know, I have to upgrade my license to a monthly subscription.

Does it matter which license I update - SD or SP ?
Will my installed versions of SD/SP still run with the old license?

Best, Michael
P.S. It is a bit of a pitty that I can´t just subscribe to substance source - would make things easier in my opinion. Anyway: thumbs up for two great products!

4
Thanks Froyok - I´ll try it out later :-) .

5
Substance PainterSubstance Painter - Technical Support - Merge Masks?
 on: August 28, 2017, 12:46:49 pm 
Hi guys,

is it possible to merge my layer and/or fill layer masks into a single mask?

Best, Michael

6
Hi guys,

I´m using SP for creating a trim sheet and I like the transform filter, because I can duplicate layers and move them around on my sheet.

It would be awesome, if I could use this transform filter on a group of objects. Is this somehow possible?

Best,
Michael

7
Oh dear - I´m stuck with a very stupid issue :-( .

I would like to use SP to create a decal sheet and import this into UE4.  I use an height alpha image and stamp in onto a fill layer to mask out my normal details. Then I export the normal map.

So far so good, but I also need a "solid" masking map for my decal material in UE4. If I use the exported opacity map, some parts of the normal map get lost, because it is semi-transparent. I actually need a white solid "silhouette" of my details without transparency.

Am I beeing totally stupid :-/ ?

EDIT: To answer my question - yes, I am. I had to use the input normal map (alpha) and not the converted normal map :-/ .

8
Substance PainterSubstance Painter - Discussions - Re: Modular pieces
 on: August 03, 2017, 11:10:43 am 
Thanks a lot, guys. I was also thinking about the method (a) you are talking about, Kajisan, and will give it a try. Bit of a shame you can´t paint over multiple texture sets at the moment, but I´m quite sure this will happen someday :-) .

9
Hey guys,

I´d love to see some kind of spline painting tools - brush follows a spline path with bezier handles.

Best,
Michael

10
Substance PainterSubstance Painter - Discussions - Re: Modular pieces
 on: August 02, 2017, 12:39:16 pm 
Yes, I wasn´t very clear about my problem, sorry. In this case I have two modular pieces (different design) with individual textures. I want to have my panel cut lines at the same position on both modular pieces. Both have different uv layouts.  How would I line up the panel cut lines so that they match?

11
Substance PainterSubstance Painter - Discussions - Modular pieces
 on: August 01, 2017, 08:18:25 am 
Hey guys,

I´ve got several modular individual corridor wall pieces and I would like to cut horizontal panel lines at the top and bottom of the modular pieces. How yould I line them up so that the cuts (lines) are at the same position?   

12
Dear Allegorithmic,

will there be an UE4 plugin for this or has it beed abandoned?

Best,
Michael

13

Thanks for pointing me to http://www.badking.com.au , I didn´t know about that site.

Bye,
Michael

14
@CoryMcG LOL :) . That´s what happened - I´m quite sure. If anybody can make timetraveling possible, it´s these guys at allegorithmic ;-) .

15
Hey guys,

I´d love to know how these little, but very useful normalmaps (shapes, vents, ...) in SP were created. Some of them have parameters to adjust size or shape.

1. How do you create your own in SD?
2. How could I also be able to select a different material for the normalmap shape? For example a screw normal map should have a different material/substance. I guess I would have to create this functionality in SD. Is there an "input node" for materials/substances - I only found one for a texture.

@Wes - perhaps you could make another awesome tutorial about making your own tools for SP in SD like the damage filter tutorial :-) .

Best regards,
Michael

Pages: [1] 2