3
on: June 15, 2020, 03:31:50 pm
Hi Galen,
Great, workflow py files attached.
Cheers
""" Generated workflow module for Substance in Maya """
import substance.ui.base_workflow
from substance.ui.base_workflow import GraphNode
class GeneratedSubstanceWorkflow(substance.ui.base_workflow.SubstanceWorkflow):
""" Generated workflow script class """
workflow_name = 'nymbl_RS1'
to_display = True
ordering = '0'
nodes = {
1 : GraphNode(1, {}, [(u'outColor', 2, u'diffuse_color')], 'remapHsv'),
2 : GraphNode(2, {u'refl_brdf': 1, u'ms_mode': 1, u'refl_samples': 64, u'version': 1, u'refl_fresnel_mode': 2, u'refr_samples': 64, u'emission_weight': 2.0}, [(u'outColor', 3, u'surfaceShader')], 'RedshiftMaterial', 'shader'),
3 : GraphNode(3, {}, [], 'shadingEngine', 'set'),
4 : GraphNode(4, {u'scale': 1.0, u'inputType': 1}, [(u'out', 5, u'baseInput')], 'RedshiftBumpMap'),
5 : GraphNode(5, {}, [(u'outColor', 2, u'bump_input')], 'RedshiftBumpBlender'),
6 : GraphNode(6, {}, [(u'outValue', 2, u'diffuse_roughness'), (u'outValue', 2, u'refl_roughness')], 'remapValue'),
7 : GraphNode(7, {}, [(u'outValue', 2, u'refl_metalness')], 'remapValue'),
8 : GraphNode(8, {}, [(u'out', 3, u'rsDisplacementShader')], 'RedshiftDisplacement'),
}
outputs = [u'baseColor', u'normal', u'roughness', u'metallic', u'height']
image_attributes = [{u'colorSpace': u'sRGB'}, {u'colorSpace': u'Raw'}, {u'colorSpace': u'Raw'}, {u'colorSpace': u'Raw'}, {u'colorSpace': u'Raw', u'alphaOffset': -0.5}]
output_connections = {u'height': [(u'outColor', 8, u'texMap')], u'baseColor': [(u'outColor', 1, u'color')], u'roughness': [(u'outAlpha', 6, u'inputValue')], u'metallic': [(u'outAlpha', 7, u'inputValue')], u'normal': [(u'outColor', 4, u'input')]}