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Substance Integrations - Autodesk 3ds Max - Re: Download Links for Released Versions
on: June 09, 2021, 01:55:00 am
We can add something that bakes the sbsar and its constituent outputs out to texture files, replacing the connections in the Slate material editor.
In Maya, the 'Substance to <...>' system is significantly more powerful. It can work on image files, from say Painter or Player, and not just the respective Substance graph node. It also has the ability to generate these from the Hypershade, where you can connect your own shader graph if there's a shader we don't support for example, and generate your own 'Substance to ...' tailored to your own needs.
In Maya, the 'Substance to <...>' system is significantly more powerful. It can work on image files, from say Painter or Player, and not just the respective Substance graph node. It also has the ability to generate these from the Hypershade, where you can connect your own shader graph if there's a shader we don't support for example, and generate your own 'Substance to ...' tailored to your own needs.