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Messages - Rawbdiel

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Substance PainterSubstance Painter - Discussions - Re: Workflow
 on: February 11, 2020, 02:50:43 am 
I agree. I was wondering if people are ditching manually unwrapping. Thanks for the reply.

Substance PainterSubstance Painter - Discussions - Workflow
 on: February 10, 2020, 10:38:18 pm 
A general workflow question.
Do you manually unwrap your models when texturing in substance painter?
I was taught to manually unwrap, scale them, and pack them as much as possible. That was when texturing was mainly done in Photoshop. I still unwrap them manually. It does take some time. Is it necessary? I have started using auto unwrap for sections where the model doesn't need a lot of detail and manually unwrapping in other areas. It bothers me to see such a mess in the UVs. Just curious how you prepare your models for texturing.

If you don't mind sharing your file It might be easier to take a look.
Does it look fine if you just bake it without any other maps?

I tried converting it in photoshop and it still looks bad. I found a different post in the forum to use Krita. that worked.

Substance PainterSubstance Painter - Discussions - Re: Color Picker
 on: February 10, 2020, 09:33:14 pm 
For some reason it doesn't work with one of the monitors.
I have a total of three monitors connected, 2 that are the same model and the other is a cintiq. It color picker works on the cintiq and the monitor that substance painter is on. But the color picker selects black on the other monitor.

Is there a work around while waiting for this to get fixed?

Substance PainterSubstance Painter - Discussions - Color Picker
 on: December 19, 2019, 09:58:22 pm 
What happened with being able to select colors outside of the substance window? If this is no longer an option, what do you suggest for selecting custom colors?

Did you figure it out. I'm having the same problem.

Substance PainterSubstance Painter - Discussions - Re: Font Layer
 on: July 12, 2019, 06:22:19 pm 
Is it possible that your Substance Painter project is set to a low resolution?

Thanks, I really appreciate your help.

This is what I ended up with.


This is the first substance I have created. I want to make something similar to the 1st image. The 2nd image is of the floor I made and the 3rd is of the tie down I made. They are both on separate graphs. I was following the Create Your First Substance tutorial and I wasn't getting the effect I wanted when using he Splatter nodes. Is there another way to distribute the tie downs across the floor?

I'm getting a stretching issue and an odd height issue. I'm going outside of the 0,1 uv space to make a tiled texture for some pipes. I'm using an ID map to mask. I checked the UVs and there doesn't seem to be any stretching.

After turning off all layers affecting these pipes I have a layer from a different section causing this height error. There isn't any bleeding from the masks or UV's going into other areas.

I just need some clarification on how filling works. I thought substance painter would fill the entire space that the ID map is colored to.
If I select the blue section, it would fill the entire area. It seems to fill the objects in that area. Is this just a display option?

What material are you using?

Did you make the normals layer pass through?

Shit, I missed that. I'm guessing using the clone tool.

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