*I WROTE THIS QUESTION ONE WEEK AGO AND NO ONE OF THE STAFF REPLY SO I WILL TRY AGAIN
Hi,
I have a question about performance in Unity through SP:
I attach a photo of the same Cracked substance from Substance Source in Unity Quads with 3 different sizes just for testing: 1x1m, 5x5m, 10x10m. The three Quads have a Resolution of 256, as specified in the Target Settings specifications.
Obviously the smallest 1x1 meters has the best resolution because it is the same texture spread in a smaller Quad, but I have the problem of having to use thousands and thousands of Quads to fill the floor the level withouth loosing quality.
So taking into account that my game has to run in mobile devices...My question is as follow: what setting do you recommend me using (size of texture and size of quads) to fill a level floor keeping the texture quality and a good performance?
I hope you can help,
Regards,
Rafa
*Please keep this awesome Allegorithmic team despite you have a new owner
