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Topics - Imconected

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16
Substance PainterSubstance Painter - Discussions - Tx format support?
 on: June 04, 2019, 03:02:58 am 
Hi.

Is in the works support for the .tx image format?

Using Clarisse I find a great conversion tool for my Png textures into .tx and the loading time is super fast. So I checked the export formats in SP but there is no.tx.

It is possible to export directly from SP into .tx?

Alvaro.


17
Hi.

Is possible for Substance to remember the configuration texture name by session? At the moment every time, I readjust a texture at the export time I have to manually add the name of the file. The configuration keeps the file texture name from the previous version. Is possible to avoid this?

Cheers!

18
Substance PainterSubstance Painter - Discussions - IOR Channel
 on: April 28, 2019, 01:49:56 pm 
Hi.

Quick question. Is there a way to start a project with the IOR channel already add it to my material? Is possible on some of the available Shaders?

Thx !

19
Substance PainterSubstance Painter - Discussions - Camera is locked
 on: April 21, 2019, 10:33:45 am 
Hi.

Somehow my camera is locked and I can not move it on the viewport, only on IR view. Is an old project but just wondering if there is a way to fix this issue.

20
Hi there.

I was wondering if I need to keep my meshes triangulated after finishing my texture work on Painter. I usually keep the triangulated meshes on my scenes for proper render, but it's necessary? I only triangulate not deformable meshes. For texturing deformable objects I send to Substance in quads.

Any recommendations? Best practices.

Thanks!

21
Substance PainterSubstance Painter - Baking - UDIM Bake mesh maps problem
 on: April 02, 2019, 05:21:58 pm 
Hi there.

It's possible to bake using Udims?. I have a mesh on 1002 setlist and I want to bake the normal map but is not creating it. I know I can always create different materials for each texture set and leave my Uvs on the 1001 tile but I am curious why is not working. Also even if I select baking the selected texture set, substance bakes all the other objects on top, but not the Hi mesh :-\

I preferably want to use on Maya only once shader for the object, that's why I am using Udims workflow.

On Painter 2018.3.3

Thanks.

22
Hi there.

How I can export my texture with the opacity information, or alpha?. Im trying to add the RGB+A but Im getting a gray color where the transparency should be. Exporting using PNG and TIFF.

Sincerely

23
It would be cool to have a video turntable option for quick presentations.

 8)

Alvaro.

24
Hi there.

I was trying to export my textures to the network, but still is not possible, or, I'm not doing something that may allow Painter to write to a network path.

Sincerely,

Alvaro

25
Hi there.
 8)
Just checking if anyone has a great workflow or tips to create a beautiful 32 bits EXR Height/Displacement to be use on Vray from Designer.

Cheers !

26
Hi there.

Any idea why I have horrible jagged edges on the 3D view ? Using Iray.

Thanks !

27
Hi there.

Any workflows or tips to avoid merging my textures on an external software if I'm using several texture sets ?

Cheers.

Alvaro

28
Substance PainterSubstance Painter - Feature Requests - Hide objects by UVs
 on: November 12, 2017, 11:47:45 am 
Hi there.

It would be great to hi objects by UV's when you don't want to use many selections sets for a mesh made by several pieces.

Cheers.

29
Hi

Just updated to latest build but the Substance source thingy is not available ? How I get it back.

You guys rock ! Thanks.

Alvaro

30
Hi Magic People.

I being building a material on my Mac. But, the 3D view only updates fully when I re open designer. Any idea why this is happening ? Mac problem or Designer ?

Sincerely,

Alvaro


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