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Substance Painter - Technical Support - How can I reimport a normal map?
on: November 26, 2015, 11:32:10 pm
Hi! I really love Substance Painter so far, it is a very powerful program!
I have a question: I'm in a situation where I want to reimport a mesh with new UVs along with a new normal map. In other cases I may also want to change just my highpoly mesh after the fact, altering the normal map outside Substance Painter. Searching for help I found this:
https://steamcommunity.com/app/273390/discussions/0/558754260546003590/
but it seems to be outdated since under Edit>Project configuration I can select a new mesh, but not a new normal map. Where do I select a new normal map?
And I have another question: If I reimport the mesh with new UVs do I have to check "preserve strokes positions on mesh"?
Thank you very much
Jan
I have a question: I'm in a situation where I want to reimport a mesh with new UVs along with a new normal map. In other cases I may also want to change just my highpoly mesh after the fact, altering the normal map outside Substance Painter. Searching for help I found this:
https://steamcommunity.com/app/273390/discussions/0/558754260546003590/
but it seems to be outdated since under Edit>Project configuration I can select a new mesh, but not a new normal map. Where do I select a new normal map?
And I have another question: If I reimport the mesh with new UVs do I have to check "preserve strokes positions on mesh"?
Thank you very much
Jan