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Messages - Janno9904

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Substance PainterSubstance Painter - Baking - Baking never works
 on: March 14, 2021, 02:28:48 pm 
Hello everyone,

i tried to bake a high to a low poly mesh multiple times with different objects but it never worked. So i´m trying to locate the error.

For the most recent object this was my workflow:
I modled a trident inside Blender than used a subdivision modifier to make it look more smooth. I dublicated the object the one with sub division is going to be the the high mesh and the other one the low poly.
I aplied all modifiers inside blender and than exported as fbx. I made a 3rd mesh with an aplied solidify modifier as cage.

In Substance i only wanted to bake the normal and ao map on my low poly. And like always it looks totaly messed up.
The lowpoly mesh has also proper uv.

Any suggestions for the complete process and can be some failures.

All Meshes are attatched

Substance PainterSubstance Painter - Baking - Baking Ignores Smoothing
 on: January 01, 2021, 05:37:08 pm 
Hi there,
i had to modify my model in Blender with a subsurface to smooth some areas.
Since the FBX with the Subsurface Modifier is 100 times bigger in file size I decided to bake those smoothing onto the low poly mesh. So I created booth and named them correctly with the _low and _high prefix. Uses the setting with the matching names. And after Baking the areas which need to be smooth remain exactly like they are in the low poly model. So I tried playing around with max frontal and back ray distance. But nothing works. I don't even get artifacts or so and the result ist always exactly the same.

Already found the problem, there were some negative scaled objects. After Scaling them Positive everything was fine

Hey there,

when I import my FBX from Blender to Substance there are some missing Faces on the back, I checked all normales they are ok, I triangulated concave faces but nothing helps.

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