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Substance Integrations - Autodesk 3ds Max - Re: From Painter back to 3DS Max
on: October 15, 2018, 01:48:48 am
@chuck_3
Hey, I hope this isn't too late, since this was posted months ago....I had problems with the shiny too. Here is what I found that works really well for me.
I stuff a "Color Map" node between my roughness map and where it plugs in. Then in the "Color Map"
Set the Gamma to 1.0
Change your gain to a level you like 1.0 = same 5.0 = pretty rough....the higher you get this number the rougher it will get
Uncheck - "Reverse Gamma"
This lets me keep my map, and dial the intensity of it up or down. I hope this helps you our even more
Sincerely,
Randell Trulson
Hey, I hope this isn't too late, since this was posted months ago....I had problems with the shiny too. Here is what I found that works really well for me.
I stuff a "Color Map" node between my roughness map and where it plugs in. Then in the "Color Map"
Set the Gamma to 1.0
Change your gain to a level you like 1.0 = same 5.0 = pretty rough....the higher you get this number the rougher it will get
Uncheck - "Reverse Gamma"
This lets me keep my map, and dial the intensity of it up or down. I hope this helps you our even more

Sincerely,
Randell Trulson