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Messages - AlexJAmaz

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Thank you Froyok, that answered my question.

However, perhaps this should be relegated to another thread but: The default values for the 'UserX' channels are always 1. And if that channel is added, but value for that channel is only present on some pixels, then the other pixels will be the default white.

Is there any way to change that default value on custom 'UserX' channels?

As referenced here in the documentation, it's expressed that there is the capability of importing a JSON file to configure the Shader parameters of the Texture Sets.

However, I can't find any API on how to author a JSON file to achieve this. Is anyone familiar with this feature? Any examples of its use?

Image of where the setting exists is attached to this post.

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