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Topics - bryanrshannon

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Is this workflow possible?

I started off doing as much work as I could in designer, baking all of my maps there, setting up  my output nodes, getting quite far along in just using designer. I'm trying to go back in Painter and add more details in.

Looks like I cant import my diffuse? (working Spec/Gloss)

Im assuming I basically have to rebuild my project that I started in Designer in Painter.

Hey there,

At my studio job, my pro version is missing the "check for updates" button incorporated in to the help menu. It would be a nice feature to have, because in the current implementation, this is causing a lot of unnecessary work for our IT personnel. Every time an update comes out, they have to download the copy manually then do an install on to each computer. It would be better if the end users could just do the update without having to pester our friends in the tech dept :)

Are there any plans to incorporate this kind of functionality? Or perhaps there is a menu option somewhere but I'm not checking the right places?


I'm confused on how to generate specularity with a metallic appearance in B2M. It seems as if the specular output is capped at 59,59,59 RGB.

Ive switched my previewer shader over to physically_specular_glossiness. Ive disabled the other output maps other than Diffuise, Normal and Glossiness. The only way I can seemingly get metallic to function properly is if I enable metallic output even though im using the phys_spec_gloss shader. Am I missing something here?

Thanks to Kashaar for this:

Make sure you're logged in to GitHub, and have your account linked with your account - otherwise you won't have access to the UE4 repository. You can link your accounts at!

Not knowing this info lead me on a wild goose chase with weeks of frustration, just assuming that the page was 404'ing and not realizing that I didn't have access that I could grant myself. This is something that seems very basic, but I consider myself above average in trying to figure these things out and still had problems, sticky?

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