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Topics - sanjayk

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Hello Community members,

I have modeled a High-poly object and unwrapped the High-poly object, then imported this High-poly object into substance painter and finished texturing.

However, I would like to bring in my low-poly object into substance painter and then transfer the high-poly Texture information to the low-poly. How best I can do it to retain my Metalic, Roughness information??

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Hello Community members,

When I try using a blend node function, I After connecting the foreground, my background is getting disabled. And If I try connecting the backfirst and then my foreground is getting disabled. I am following the tutorial as I am new to Substance Designer.
https://ibb.co/cW6KsR

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Substance PainterSubstance Painter - Feature Requests - CUBE MAP Generation
 on: January 11, 2018, 08:49:04 pm 
Hello Allegorithimic,

It would be nice to have a plug-in or tools of some sort with in the Substance painter to generate a cube map of our asset. Currently I am working on a Stadium like architecture, which is made of lime-stone kind of material for 80% of it, but it also has few other materials from the substance library. Unfortunately, Substance cannot render a cubemap for me to use this within unity. It would be totally nice to have a Cubemap generator, so we can use it in the game engine.

Thank you,
Sanjay

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