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Messages - LionheartDE

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1
Okay, now I have got them working side by side, here's how and what I noticed. When trying to delete the substance_link.dll in houdinis installation folder I got the error that its currently in use by maya. This means, for some reason the maya substance plugin uses not the substance_link in its installation path but the in houdinis installation path. Because the substance_link.dll in the houdini installation is on version 7.0.0, the creating of the shader network is not working. I fixed it by restarting my pc to relase the substance_link.dll in houdinis installation path from maya, deleting it and then copying the link from the maya plugin into the houdini installation.

2
Okay, it works now, but only after completly uninstalling houdini. This means houdini is intervening with my maya, which is a bit strange. I will try to reinstall houdini later and get them working side by side. Thanks for your help!

3
Any idea how he resolved it? I have uninstalled it, gone through all directorys and removed every trace I could find but its still not working.

4
Hey everyone,

I have a problem with my substance in maya plugin. When i try to build a shader network it crashes with an assertion error that points to a dircotry that I can not find and do not understand. You can see the exact error in the screenshot.
This is what the script editor shows after loading the substance plugin and importing a sbsar:
file -f -new;
// untitled //
commandPort -securityWarning -name commandportDefault;
// Error: line 1: Could not open command port commandportDefault because that name is in use. //
onSetCurrentLayout "Modeling - Two Pane";
// Warning: Panel size cannot accommodate all requested Heads Up Display elements. //
// Warning: file: C:\Users\patri\Documents\maya\2020\prefs\filePathEditorRegistryPrefs.mel line 4: filePathEditor: Attribute 'aiImage.filename' is invalid or is not designated 'usedAsFilename'. //
// Warning: file: C:\Users\patri\Documents\maya\2020\prefs\filePathEditorRegistryPrefs.mel line 5: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' is invalid or is not designated 'usedAsFilename'. //
// Warning: file: C:\Users\patri\Documents\maya\2020\prefs\filePathEditorRegistryPrefs.mel line 6: filePathEditor: Attribute 'aiStandIn.dso' is invalid or is not designated 'usedAsFilename'. //
// Warning: file: C:\Users\patri\Documents\maya\2020\prefs\filePathEditorRegistryPrefs.mel line 7: filePathEditor: Attribute 'aiVolume.filename' is invalid or is not designated 'usedAsFilename'. //
// Warning: file: C:\Users\patri\Documents\maya\2020\prefs\filePathEditorRegistryPrefs.mel line 12: filePathEditor: Attribute 'substanceNode.substanceFile' is invalid or is not designated 'usedAsFilename'. //
// AbcExport v1.0 using Alembic 1.7.5 (built Feb  6 2018 18:28:08)
evalDeferred "shaderBallRendererMenuUpdate";
// Warning: line 1: filePathEditor: Attribute 'aiStandIn.dso' and label 'Standin' have been saved already. //
// Warning: line 1: filePathEditor: Attribute 'aiVolume.filename' and label 'VDB' have been saved already. //
// Warning: line 1: filePathEditor: Attribute 'aiImage.filename' and label 'Image' have been saved already. //
// Warning: line 1: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' and label 'IES' have been saved already. //
import arnold
// Successfully imported python module 'arnold'
import mtoa
// Successfully imported python module 'mtoa'
import mtoa.cmds.registerArnoldRenderer;mtoa.cmds.registerArnoldRenderer.registerArnoldRenderer()
// Successfully registered renderer 'arnold'
updateRenderOverride;
// Warning: file: C:/Program Files/Autodesk/Maya2020/scripts/startup/autoLoadPlugin.mel line 35: Loading plug-in "mtoa" has resulted in changes to the scene that may need to be saved. //
// AbcImport v1.0 using Alembic 1.7.5 (built Feb  6 2018 18:28:08)
updateRendererUI;
updateRendererUI;
// Warning: file: C:/Program Files/Allegorithmic/Substance in Maya/2020/scripts/SubstancePluginCreateMenuGui.mel line 119: filePathEditor: Attribute 'substanceNode.substanceFile' and label 'SBSAR' have been saved already. //
SubstancePluginOpenContent;
addContextHelpProc "|" "contentBrowserBuildContextHelpItems";
addContextHelpProc "|" "contentBrowserBuildContextHelpItems";
// Substance - Rendering substanceNode1 //
// Substance - Render completed for substanceNode1 //

When I then click on one of the outputs to create it, the assertion error happens.



If I then click on cancel, maya crashes, if I click on retry, maya freezes and I have to end it via task manager. This is the stack trace in the maya output:

Stack trace:
  ucrtbase.dll!_get_wpgmptr
  substancemaya.mll!uninitializePlugin
  substancemaya.mll!uninitializePlugin
  substancemaya.mll!uninitializePlugin
  substancemaya.mll!uninitializePlugin
  substancemaya.mll!uninitializePlugin
  ucrtbase.dll!_configthreadlocale
  KERNEL32.DLL!BaseThreadInitThunk
  ntdll.dll!RtlUserThreadStart
00007FFCED5AF600Fatal Error. Attempting to save in C:/Users/patri/AppData/Local/Temp/patri.20200923.1348.ma

Im on the newest version of the plugin and maya. I hope somene can help me!
Thanks in advance

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