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Topics - spaz8

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Non-photo real rendering seems to be a real blindspot in the substance toolset (both SP and SD). The substance toolset is not there yet if I want to do hand painted looking, stylized work. I need to stick to Mari (with .abr support), and better painting performance and controls. Or Filter forge to get nice hand crafted looks. It is easy to see by the lack of stylized artwork in the gallery and on substance share that doing stylized work with SD is extremely challenging and complex, if even possible to achieve certain results.

Please put out tutorials on making painterly, and drawn type materials with substance designer because I don't see examples of this, or I see just very acid trip results with warps. Please make dedicated filters/nodes to get paint stroke looks, pencils, water colours etc.. there is a world beyond photoreal, procedural texturing could benefit from. 

Substance DesignerSubstance Designer - Feature Requests - Better UX in SD
 on: March 24, 2017, 05:04:15 pm 
I use Houdini a lot so it pains me a bit how limited the behaviours are in SD.

Please add a flag on nodes to disable them, so we aren't limited to undo-redo to do A/B compares.

How about shaking a node to unconnected it?

Ability to drag a node over a connection link and have it auto connect itself.

A more prominent render flag - red vs.. white.. to indicated where in the graph from distance you are viewing.

Would also be nice if when using spacebar to bring up the nodes list.. the were grouped by category, with subfolders. Vs having to type out a name 99% of the time.. it hurts discovery a bit since you can't stumble upon other options in that menu, you need to use the library to see all the noise options for example.

I would like to be able to export an image from any node in my SD graph.. not just the end outputs. There are lots of happy accidents along the way, not just at the end.

I could also see "cooking" off parts of a graph you are happy with so you are not computing from node A to node Z . Or just to quickly make variation branches.

Haven't used SD recently so don't know if its 5.5.1 or OSX.. I recently updated from 10.9.5 to 10.11.6 . All I know is that SD 5.5.1 interface feels very sluggish. Panning the node graph is very laggy. Clicking on buttons, or right-clicking things takes a good second for things to happen. Any ideas? 

* BTW this is with any empty scene.. with nothing but the 3 output nodes..  diff, normal, spec.. so nothing crazy going on.

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