Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Bradford Smith

Pages: [1] 2 3
1
Is there a python equivalent to the JS function getProjectExportPreset?

2
I've got a need to query, validate, and potentially set project settings. The Settings object and child settings types are clearly defined, and used in a new scene configuration, but can an existing scene be queried and modified?

3
Is there a full list of supported output name tokens for SBSRender?
Designer supports more output attribute tokens for example:
Code: [Select]
$(graph)_$(label)
While SBSRender seems to take only the
Code: [Select]
OutputNodeName

4
Is it possible to get and set the output size mode for a given node? The $outputsize seems to imply that 0,0 is relative, but I don't know to what (the graph or the input).

My goal, is to iterate over all or selected bitmaps, and set them to "relative to parent"

5
Is there a short-hand way to get the PKG Resource Path of a given input? I'd like to use it by default in some regression testing, if it exists (which it should, since I'd also like to validate / automate the existence and assignment of package resource icons for previewing)

6
Are the exposed JS / Qt libraries capable of create OS folders? I need to create a number of sub-directories off my asset level directory in a plugin

7
I'm finding that I need to hide / deprecate content in a shelf to keep it from moving forward in new assets, but I also need it around for resource update / clean / compact operations.

This would be similar to "hide in library" in Designer, but in Painter it would need to be configured independently of that particular attribute.

8
I'm stuck trying to replace dependencies. I'm creating permutations of template graphs, and I need to replace the dependency and update it's associated comp node instances with the correct graph path.

I first create my new dependency with
Code: [Select]
sbs_doc.createDependency(new_dependency_path)
Then I update references using
Code: [Select]
sbs_doc.declareDependencyUIDChanged(dependency.mUID, new_dependency.mUID)
I can query for dependent nodes using
Code: [Select]
sbs_doc.getAllReferencesOnDependency(dependency) but I can't figure out how to update the path to the graph.

My comp node instance looks something like this:

Code: [Select]
<path v="pkg:///Old_Graph?dependency=1348955762"/>
but I need to update to something like this:
Code: [Select]
<path v="pkg:///New_Graph?dependency=1348955762"/>

9
I have a number of use cases in painter, where I need to set some blend modes by default for certain types of base materials. These are usually modes specific to well defined user channels. Without the ability to do so, implementations often don't get set or set properly, resulting in un-intended results or bugs

Can the user data input in designer be utilized to specify a default Painter blend mode for a given output?

Example.. on an output node in Designer, the user data could have an expression:
(blend_mode=["Sadd"])

10
Is it possible to query for the user channel assignment for a given channel identifier?

Problem:
I'm needing to validate that a standard channel "heat" is assigned to userX.

Actual Issue:
I actually don't WANT to have to validate it however since materials and tools don't rely on hard coded user index assignments. They supply I/O by using the defined names, like "heat". But I'm still reliant on needing hard coded user index assignments because of the following two limitations that I'm aware of:
  • I'm auto disabling channels in materials, tools,  etc using the userData string parameter. Since it does NOT take into account the string identifier when it enables / disables, I'm stuck with need to hard code user channel index assignments instead of supplying a list of string literal names
  • The export presets also don't work with generically named identifiers. They always expect "heat" to be in a certain user channel

11
I'm needing to get information on the exported texture resolution, per texture set (since each texture set has it's own output size property). That however, doesn't seem to be a property of the maps object returned by the engine via onExportFinished(), and I don't see any other way to query that info.

The current texture set isn't a guarantee, since the exported size may be different.

Is it possible to get that info from the API currently?

12
Is there any information on making the AlgDialog modal? I need to pause the script execution and prompt and wait for user feedback to branch the logic. The
Code: [Select]
modality: Qt.ApplicationModal doesn't seem to be working as expected

13
I'm finding that for complex plugins, I'm often doing the following to debug scope and async issues...

I configure plugins with both a debugMode and stackTrace which print various values and function calls to the console for debugging. I'd love to be able to configure verbosity levels and set additional colors in the output console. I could subclass the logger now, and add my own levels that rely on some global value, but I can't seem to set the color of the particular line or substring in the console output.. or can I?

Ideally, I'd want to colorize things differently: signal emissions, method calls, etc

14
Is there a way I can query for the number of times that a resource is referenced by the project? Certain resources are meant to have only 1 instance in the layer stack, and I need to check the number of times the resource is instanced in the stack.

Thanks!

15
I'm currently logging multiple project issues, and would like to update the current layer selection based on it's path / uid in order to better the user toward the issue. Is that possible at this time?

Pages: [1] 2 3