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So im creating for Unity with the steam vr pluggin, and we recently noticed that if we don't render in linear color space we get some bad color banding on smoothly shaded surfaces so we have had to switch our workflow to linear.

Now when i sett my base color to RGB8 i would expect to get linear files, the thumbnails are shown in linear, the viewport is gamma corrected however, and the files exported are also gamma corrected, why is this.

It is something that is causing problems for us in Unity, because it does not automatically de-gamma files like unreal does. So we get a really dark colors, manually de-gammaing all our files would be a pain, is there an option somewhere in substance that makes it not only work in linear color space but also output linear color files?

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