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Substance Integrations - Autodesk Maya - Re: Using Height Map as displacement in Maya with Arnold.
on: March 26, 2020, 03:07:58 pmGot it.
And I found out what is the equivalent parameter in the displacement node, it is the Scalar Zero Value.
Therefore there are 2 options to obtain the same thing:
Option A: In the texture2D node set the Alpha Offset to -0.5
Option B: in the displacementShader node change the Scalar Zero Value to 0.5
It’s the same thing but the Scalar Zero Value is not supported by the Viewport.
Wish they made it more clear in the Arnold 6 online guide.
Yep. That's why I suggested that way (how to use it), four years ago

By the way, earlier the documentation was more precise.
Cheers, D
The current version of the Substance plug-in works correctly!