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Substance Integrations - Autodesk 3ds Max - Re: From Painter back to 3DS Max
on: June 19, 2018, 10:06:11 pm
Actually using the DirectX Shader and applying Stingray PBS material will help you to achieve 1:1 between Substance Painter viewport and 3ds Max Viewport.
This is the Metallic Roughness Workflow.
Here is a 3 part tutorial: This series will help to understand the overall workflow.
https://www.youtube.com/watch?v=2MErP_Ek3q0
After that, you can compare the substance viewport screen and 3ds Max viewport for a closer look. Only thing will be different is the lighting, because Substance painter doesn't have lighting in the viewport, it just derives it from the HDRI exr environment image files.
Try and let us know.
This is the Metallic Roughness Workflow.
Here is a 3 part tutorial: This series will help to understand the overall workflow.
https://www.youtube.com/watch?v=2MErP_Ek3q0
After that, you can compare the substance viewport screen and 3ds Max viewport for a closer look. Only thing will be different is the lighting, because Substance painter doesn't have lighting in the viewport, it just derives it from the HDRI exr environment image files.
Try and let us know.