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Messages - elowan

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32
Hey Jeremy,

still not working, the log produces "[Script] :80: FileIOError: Write failed" endlessly!

33
Sorry for the confusion - the problem arised on a Painter 2.6.3 project (that I have no access to anymore). I tried something similar in the 2017.3.3 release and did not get this issue. But like I said, it was not the exact same project, so .... Do I need to install this fix for Painter 2017.3.3 or is it not neccessary, because 2017 brings the fix "out of the box"?

I dont want to try and destroy my Painter, this is, why I ask !

Best Regards,
Elo

34
I DL from the page, suggested in this topic https://forum.allegorithmic.com/index.php/topic,24422.0.html, made by you ;)

Ok, now I see, there is a different version, in the Link you postet above!

Thanks!

35
hmmm, maybe try to re-calculate the normals in your 3D app and then triangulate the meshes, before exporting

36
Ok, will put up some renders soon - got the material finalized, now!

I went with "Color to Mask", instead of the "Histogram Select" node because I found it easier/quicker, without having to use sliders to catch the right values.

37
hi there,

I tried the Fix for the Source-Issue, but it does not work for "old" painter 2017.3.3 - it say´s on th elog, a higher API 1.112 or something is needed... is there a way to get a fix for non 2018 painter versions, please?

Best,
Elo

38
hi there,

I followed the steps to change / add a registry value, regarding TDR - the value is there, I rebooted twice, but Painter is still complaining... what is wrong?

Best, Elo

39
Sorry, I was using Painter 2.6.3, not 2017 when this issue arises!

Should I still use this fix?

Thanks Jeremie !

40
I still use Painter 2017.3.3 (waiting for a Sale to upgrade)  ;) I am not sure about the log-file. I don´t think, I got any errors, but will check it.

41
Looks like it´s getting somewhere :) Thank you so much for putting me on the right track, Vincent!

Will post the final result, when it´s done!

42
hello,

I baked a normal map from a highpoly, that has beveld/rounded edges. The lowpoly has just a hard, sharp edge.
Now, in the Painter viewport the lowpoly looks like the highpoly, aka edges are smooth and rounded without any
errors or "black lines" on the very edges.

when switching to iRay mode, all edges get visible seams, "black lines" on the edges and are not rendered round anymore.

is this a common issue and can it be avoided / corrected?

Best,
Elo

43
hello Vincent,


this souds/looks great! I will test your suggestion and see, if it works for my project!

Thanks a lot for your reply!

44
Anybody? Clues? Directions? Ideas?

Or is this just not possible in Designer?

If not, then I think I´ll do it manually (like putting together some tiles and texture them individually and make a floor out of it and maybe bake everything onto a plane and make it tile with B2M

45
hello,

it´s been a (long) while for me, with Designer - now I need to create a floor of granite tiles, but don´t know where to start.
I got 4 different colored granite textures, produced from a substance and I got the brick generator setup to the pattern, I wanted... now - how to do this exactly?

How can I bring them together, so the generator does tiles with the four colors, in a random order?

Any help is welcome!

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