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Topics - pinarer

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1
I was trying new stitch tool, thanks for it , much better then before...  but to make it much easier and more useful it would be great them to be adjusted with real life universal stitch specifications. Like with SPI ( stitch per inch) and with like tex weight and so on.

I am aware that this is not 3D clothing software but if we are working with clothing or accessories, shoes in SP and using the stitches for those purposes it would be great to work around with those specifications in SP , so all the workflow  would be much smooth for the people who works on those kind of projects.
Thanks

2
Is there a way to adjust the Double stitch width? , I played around with the tool and  couldnt find it but wanted to make sure if I missed anything.  The double stitch width looks like 1/8 " but in real life the most common is 1/4" and trying to adjust to that.

3
Couldn't find a tutorial on this yet, trying to find out how we can use the Curvature map from Zbrush in Substance painter. Like where and how we plug those to give those details. I would appreciate if you know any idea or if there is any tutorial on that subject.

4
I was just checking the forum for an answer, and looks like someone also had the same issue years ago, it was stating "Just make sure that the normal map slot is active on your layers"  I  checked my layers and they are all active. Attached the normal map that I am getting, is there a bake issue or just a bug? Is there a way to solve this? Thanks!

5
I processed the fabric in alchemist, but when I add the maps in substance painter  the fabric look like this. attached an image, attached also the fabric that I processed in alchemist,  the texture looks too blurry in SP, like plastic look.. , I am checking the texture maps in another 3D software (Clo) and they look fine on there, so any idea why it looks like this in SP? Thanks!

6
Couldnt figure it out the reason yet so hope someone can help me :) When I fill the same texture on different parts of the obj UVs,  it looks different. I tried to adjust the scale to match but it didint solve the issue. Any idea why this happens? or how to fix it?

7
Substance PainterSubstance Painter - Technical Support - Auto Stitcher
 on: December 16, 2020, 10:32:29 pm 
Any tutorials on Auto Stitcher generator? , having trouble to find out which map we need to add into custom input?

Also what is the best way doing the stitches in SP  for the projects that are created in MD? Like if there is already stitches on a garment maps. How can I use those maps to create the stitches?
Thanks!

8
In  multi angle to material layer, we see at the top "first angle light angle"  tab so  where  the alchemist starts counting the light from ? I attached an image, so basically  on there where is the Angle 0 ?  # 1, 2 , 3 or 4?   Thanks!

9
I am getting this error for the new fabrics  and I updated to make sure if that's the issue but still they give errors

Linking : Linker Version 6.0.0  0xd2aa30f2 Jan 14 2019
Linking : Started.
Link process failed: Invalid assembly or version.

10
I am getting this error for the new fabrics  and I just updated to make sure if that's the issue but still they give errors

Linking : Linker Version 6.0.0  0xd2aa30f2 Jan 14 2019
Linking : Started.
Link process failed: Invalid assembly or version.

11
when it is tiling , looks like it inverts the texture. I am working with 8 images plus diffuse. I equalized the base color and the normal  as well, tested different parameters but as you can see the there is differences in the texture. So how can I make them same?

12
In alchemist there is Scale checker , do we have anything like that in substance designer?

 I also tried to check the Physical size display after i research online little bit  but i dont see that button, do I need to enable? if that's the case , where I can enable that?

But basically i am trying to find out how many cm my tiles, so how can iImeasure that in substance designer?
Thanks!

13
I have been watching tutorials on Substance Academy but there isnt anything  like creating simple fabric materials, any idea where i can get these tutorials, on the net  the ones that i found out was more complex, not like entry level..

14
This might be a dumb question :)) but couldn't find the information yet, as i  know 200, 200, 200 is the white point in cgi,  Then what is for Black?

15
I have been watching tutorials and one of the option looks like taking information from Normal map, then plug into curvature and with histogram range you create roughness

but if you already have multi angle images, like 8  angle images.  how you can pull the specular information and create the roughness ?
I couldn't find any information online on that.

any idea?
Thanks


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