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Messages - Vikash_Thapa

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Wazzup guys how you doing i'm fine today i was thinking over a project to create a volcano magma flow from a terrain that i made.....here.... so i was thinking how to approach coz i need effeciency at work .....anyways i could do it using fx and simulation but it could take a lot time so i researched and found i could also use a texture animation...my doubt here is how do i make a texture animation in designer and latter apply it my 3d app.. or unity/ unreal... i'm new to this workflow... i welcome any suggestions or comments... :)

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Substance PainterSubstance Painter - Discussions - Shadow Catcher Shader
 on: December 10, 2018, 02:58:07 am 
Hello Guys i don't know much about painter but is there any shader such as shadow catcher in maya for rendering in hdri

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thanks but i realised i could make my normal from height map at the end from a height to normal node.... ;D

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Substance PainterSubstance Painter - Feature Requests - Marmoset Link
 on: December 08, 2018, 09:29:42 am 
Hello Everyone .... i request guys to make a direct sent to marmoset option for quick uploads on portfolio projects and also want to create a marmoset viewer without going back to maya...or make an fbx with all textures embedded within it if possible cheers... :)

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there is no option in the normal blending mode in material blend node i wanted to add mode the normal because i'am creating  a texture atlas the slider is a opacity with 0 to 1

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there is no option in the normal blending mode in material blend node i wanted to add mode the normal because i'am creating  a texture atlas the slider is a opacity with 0 to 1

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there is no option in the normal blending mode in material blend node i wanted to add mode the normal because i'am creating  a texture atlas the slider is a opacity with 0 to 1

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okay i saw this in artstation https://www.artstation.com/artwork/Pk1Qn and the same result i wanted...

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i actually want to animate the Incandescence effect

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Today i was working inside unity and i noticed that cube primitive was not containing any uv's

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hey i was talking bout something like this https://www.youtube.com/watch?v=4gXq_6lAOec&t=328s

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Substance PainterSubstance Painter - Discussions - UDIM or Texel Density??
 on: November 11, 2018, 05:50:17 pm 
hi everyone, on my research on texturing i come with the UDIM... is it a real necessity in gamedev industries and as far as i know there should be minimum texture sets for optimization and details of the texture depends on the texel density right??

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Is there an easy way to create splines in SD other than the svg node, because the svg node needs a closed figure it takes much time if you are creating a large designs containing splines such as railings for an example and there is no backspace function to undo node points when you create :'(... i think i should post this up in the feature request section as well

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i don't really care about the optimization of the textures as far as the presentation is concerned the prototyping the concept is more important and after the final result i should be able to export the textures..

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The problem i see is that i want to do a transition of the emission effect from a silver steel like to a glowing orange but i might not have the knowledge to do so is there any way to do so any help would be greatly appreciated...

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