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Topics - achad

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I'm currently evaluating Painter. I have a multiple UDIM asset (20+ UDIM's) that is mostly 1 material. The instantiated layers work great to begin with. However, procedural methods only get you so far. I'm now needing to go in and paint masks to reveal and hide elements of the created instanced material on many UDIMs (add scratches where there would be mechanical wear or remove rust etc). As far as i can see, I only have this ability on the master material layer's UDIM? As the instantiated Layers are a closed box and uneditable? And I can't seem to find a way of painting on multiple UDIMs with a single paint effect node?

If the only work around would be to copy the material stack to the other UDIMs, this would render the Instantiated layer function a bit redundant and Painter back to square one on UDIM support I'd be very sorry to say?

Any help would be very appreciated.

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