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1
Your correct there are some small overlapping UVs. i Have fixed them however I am still getting same black faces on polgons. Heres the new link:
https://drive.google.com/file/d/12l7PBd_qr68KKf4R0yl2GgYrgGSkuYYK/view?usp=sharing

Thanks for your help btw!

2
I have remade the geometry from scratch which works, but still want to know the reason for the rest of the mesh.

Here is the model pictured above:

https://drive.google.com/file/d/11mMoTre1HbXoFFrmwhDKfCMdLQ_-d5CE/view?usp=sharing

3
I am having these strange errors on AO bakes using default setting with no HP just using low poly as high poly option on.
Geometry has no overlapping UVs and can be painted perfectly fine on all surfaces.

gtx1080ti
amd ryzen threadripper 2950x

Images within baking process and after:






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