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Substance Painter - Automatic UV unwrapping - Export mesh from substance painter
on: October 31, 2020, 10:52:20 pm
Export mesh from substance painter:
any way to keep the group nodes? I have an asset with a lot of geo pieces. Great feature to be able to export a model that was UV mapped in Substance but is there a way to respect the groups, maybe by the shaders they are attached to and referenced from in Substance? Sorry if that doesn't make any sense.
any way to keep the group nodes? I have an asset with a lot of geo pieces. Great feature to be able to export a model that was UV mapped in Substance but is there a way to respect the groups, maybe by the shaders they are attached to and referenced from in Substance? Sorry if that doesn't make any sense.