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Messages - figster1962

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Substance PainterSubstance Painter - Discussions - Photoshop Brushes
 on: March 08, 2019, 05:50:44 pm 
Since Adobe is buying you, any plans to add photoshop brush file support to Substance Painter? Asking for a friend.. don't tase me man.

Content - Substance Share - Cant login to Substance Share
 on: January 24, 2019, 02:45:56 pm 
Substance share is not accepting my password.. the same password I used to log into the forum.

Substance PainterSubstance Painter - Technical Support - Re: PBR SSS export
 on: December 26, 2018, 10:53:24 pm 
Ahhh ok.. thanks. I thought since I used a color, I would use RGB.. I got ya now. Thanks for responding Jeremie.

Substance PainterSubstance Painter - Technical Support - Re: PBR SSS export
 on: December 26, 2018, 08:12:11 pm 
Yes, I would have to add it, and that is my question, how to add it.  I have tried adding an RGB and dragging the scatter map from the side, but doesn't work.. what settings would I use? Also, how would I use it in Arnold 5? I assume I would plug it into the Subsurface color. I get this error [MapExporter] The map 'SkinMAT_Scatter' can't be generated for the texture set 'SkinMAT'. Or If I select as Alpha I get a blank white image. And yes I am using the PBRSSS shader, and have added scattering to my texture set, and have a fill layer with scat only.

Substance PainterSubstance Painter - Technical Support - PBR SSS export
 on: December 26, 2018, 02:46:13 pm 
I am using the awesome new PBR SSS shader .. now how do I export the scatter map, I mean how do I set up the export in the configuration settings. I know it will not be grey scale. Also, can I even use it in the Arnold 5 ai standard shader? Plugging it into one of the Subsurface slots.


Took 4 days, but the Turntable is finally rendered.

Nice work. good luck!

Thank you Allegorithmic, Nvidia, and Wacom for this super opportunity.

I have been blown away by many of the entries.. such amazing works of art.

I thought about this for a while and thought the car was a little futuristic in design, and that Allegorithmic is always looking toward the future of 3d Design, and what the most beautiful thing I have ever seen in nature, so my theme became Sunrise- Dawn.. a New Day. I did the gradient, then thought it needed a bit more and added the doodles. and some of the emissive aspects thinking about light. Then as a variation, I turned my doodles into emissive maps. I also have a turntable rendering in Maya Arnold, however, it has been rendering for 2 days and not quite halfway done yet (Yes I really Could use the video card). Of course, after looking at all the other amazing work other ideas have come to me if I were to redo. I had a lot of fun participating anyway. I do not consider myself a pro, since I have never held a job working in 3D. I am disabled and trying to teach myself this craft, but not in a school, so I entered under pro. I do not have much expectation of winning after seeing the other entries, instead, I just hope some find my entry pleasing to the eyes.

Great theme and well done. Good luck.

Nice work. Good luck!

Excellent work!! Good luck!

Really great work. Good luck!!

Thanks for the compliment and the response, yes, just tried the new version.. the same problem. I do not have any opacity or emission on that material either. Just noticed if I delete an unused layer on that material, the same problem happens. IDK what the problem is. Luckily I already exported that material from a version where she was not dressed.

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