Thanks CAGameDEV !
1. first of all what is that specific exporter are you using for Maya to gltf? I'm currently using the Babylon plugin. I'd like to try the plugin shown in your screenshot as well. let me know where to find it.
2. my workflow is maya-> fbx -> SP -> gLTF/Glb
Below you will see screenshots of the workflow and the issue.
My Maya settings are in Cm. I this example I have a 2 cm sphere I'm exporting as a Fbx with correct scale. That same Fbx was imported untextured in Unity and it's true to size (pictured next to the head model)
The same Fbx sphere was imported in Substance painter , was textures and exported as gLTF/Glb. The giant purple ball is what was exported.
It aslo flips the Z axis upon export. It's facing +Z when its exported in -Z.
I can't understand why this size increase and axis flip and unable to export gltf models true to size.
All my models end up Gulliver in the King of Lilliput. Joke aside, I need to deliver these models and I don't know where the issue is.
Thanks for any help/insight you might be able to provide.



