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Substance Integrations - UE4 - Modifying Substance Live Link to work in a production environment
on: January 05, 2021, 09:07:52 am
Hi! We are looking into integrating Substance Painter Live Link to UE4 as a part of our workflow, but for that to work, there is a couple of things we need to change.
Is it possible to change:
I've just started poking around, but would this be possible to fix if we edit "main.qml" in DCC-LIVE-LINK plugin in substance painter?
Is it possible to change:
- Project Template when using the "Send to substance Painter" option in UE4
- Change the Textures exported from painter to unreal
- Change the texture location exported from painter to unreal
I've just started poking around, but would this be possible to fix if we edit "main.qml" in DCC-LIVE-LINK plugin in substance painter?