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Topics - SamuelAB

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1
Every time I close and re-open the application, it forgets everything about me. I have to tell it that I'm right handed, where my favorite folders are and everything.

How do I prevent this repetitive software amnesia?

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Also, you are forcing us to submit a log file to write this, but there is no such concept ion Medium. There's not even a help menu :/

2
At the moment, Oculus/Facebook seems like they no longer care about high quality PC VR. They are focusing on the mobile Quest devices and doing a race to the bottoms for pricing, to get it in the hands of many people.

There is also the controversy of forcing us to use Facebook, something they specifically promised they would not do.

Meanwhile, great headsets like the Valve Index and HP Reverg G2 are coming up as better alternatives to the Rift S in the high end VR consumer desktop world.

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Are there any plans to free Medium from the Oculus store so that we can easily use Medium with other headsets? I know there are ways around it like Revive, but that is not as good as having a dedicated support from the developers.

Please help us free ourselves from Facebook. Medium is my primary art tool and I'd like to start exploring outside Facebook/Oculus for my day to day artwork hardware.

3
When exporting the sculpt geometry, it is currently hard to determine what the triangle count unit is for large files.

Adding graphic separators for every 1000th would help quickly visualize how many thousands or million of triangle the sculpt we are exporting will be.

so one million would look like this:

1,000,000
instead of
1000000


4
Is it possible to use UV channel 2 to 99? Just having the option of using channel 2 would be nice.

I looked for this feature, but all I found was a two year old post saying it was not an option.

5
Is it possible to use UV channel 2 to 99? Just having the option of using channel two would be nice.

I looked for this feature, but all I found was a two year old post saying it was not an option.

6
Hi,

I am looking to discover the ideal workflow to go from Revit to 3ds Max to Substance to Unity3d. My main problem is the workflow around Substance.

When I export part of a Revit model from 3ds Max, I want to have it all as one map despite the different materials. I also want to be able to quickly apply a materials to the different materials types.

For example, I would split the Revit model in 10 parts. I select one part with all the concrete, sidewalks and bricks, and export it as one piece to Substance. It's easy to replace these using the Texture Sets, but then I want to export them as a single map, not how they were separated as texture sets. I want one map for that one piece of geometry that has the concrete, sidewalks and bricks.

I have a feeling that I may missing some of the workflow from Substance Designer. It's a bit hard to wrap my head around the workflow because everybody else is using the software using a tottally different game workflow, instead of working with existing Revit assets in 3ds Max.

Any help is appreciated! Thanks.

7
Hi,

I am looking to render with iray in 3ds Max. When I tired to make a Standard material using Substance, the textures render in Mental Ray but not in iray. If I use an iray material, the colors work, but not the displacement maps and others.

Has anyone had any success with the iray material or Standard material using iray in 3ds Max? Please share your tips.

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