Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Cyrille Damez

Pages: 1 [2] 3 4 ... 135
C16 means 16 bits per channel integer, not 16 bits per channel floating point (half float), so yes, by nature, it is clamped.
32 bits floating point is the only HDR precision supported by the Substance Engine, so if you need half float textures, you should work in full float precision in SD and convert the resulting textures down to half precision in the end.

This looks like it may be related to the issue discussed in this thread :,35908.0.html

Pages: 1 [2] 3 4 ... 135