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1
Hello!

I have an issue with baking in SD which I can't seem to resolve myself. So basically I am trying to bake normal map etc. for a Lego shipping container. The container is pretty much just a flat shaded box. The high poly mesh also looks correct in the SD viewport.
Now when I try to render any map it looks as if the low poly version was smooth shaded, i.e. the baking is not orthogonal to the faces but at weird angles.

I didn't find any option to change this behavior nor a thread with a similar problem. Maybe I am just missing something very obvious here...

2
Hello,

I have a high poly mesh with multiple materials and a low poly mesh which I want to texture. In order to do so I would have to bake all chanels from the high poly mesh (diffuse, normal and specular from all materials) to the low poly mesh. However, I don't see a baker which can do that.

So how can I bake specific chanels from all graphs from one mesh to another mesh?

Thank you!

3
Substance PainterSubstance Painter - Baking - Bake chanels from mesh
 on: August 23, 2015, 07:55:55 pm 
Hello,

I have a high poly mesh with multiple materials and a low poly mesh which I want to texture. In order to do so I would have to bake all chanels from the high poly mesh (diffuse, normal and specular from all materials) to the low poly mesh. However, there is only a baker for diffuse color (Color map from mesh) and none for all other channels (as far as I can tell).

So how can I bake specific chanels from all graphs of a high poly mesh to a low poly mesh?

Thank you!

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