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Messages - Wolfer22

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Substance PainterSubstance Painter - Discussions - unwrapping and blender
 on: October 05, 2020, 09:42:57 pm 
So i'm using unwrapping in blender and got the hang of it. Now when I put it in substance painter, i have it where i set up a height pattern and i use a mask so it only effect a certain polygon.  However for some reason, some of the detail of the height goes on other polygon even those are seperate of each other. Here i have a screenshot to show how this repeat pattern is going on the edge of the other polygon yet when i turn on the black and white it doesn't show any sign of white that show it

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Substance PainterSubstance Painter - Baking - Baking issue
 on: May 06, 2018, 06:44:28 am 
Hi there so need some help, I always have trouble with baking. I had it where I was baking this knife and it has it where it has this one part that stand out strange on the tip of the knife and another part has it give its a shark like pattern or so on the end. Any clue on this, I know it has to do with the normal. Also to add I have this one situation that involves the ambient occlusion making the back of the knife have a strange mark on it.  I'm also including the shots from 3ds max as the red represents the low poly and the grey represents the high poly. I don't know if its ok for me to post the 3ds max or not but if its ok let me know if that helps.

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Actually the problem been solved. The scale size where in the negative so all I had to was make it positive. Thanks for the help though everyone.

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Did the one first one and all look fine. As for normal vector view, do you mean turn on the wireframe, not sure what you are refering to in that for 3ds max.

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Do you mean its ok for me to load the 3ds max files so you can see how they look or the fbx because I can do that.  The second screen was me pulling on the face to show that even pulled far and that it was the from of the face to show that it wasn't that the face was on the wrong side in the 3ds max.

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Hi there could use some help with this. I can't figure out what went wrong. So I finished my knife in 3ds max and then exported it to substance painter, however when I do, the faces have it where they are revered for the blade, I don't know how it happen. I'm providing screenshot to show. The one in red are from 3ds max and it shows that I can see their faces so its the right side but when they are in substance painter it reverse. I even stretched it out to help show a better idea of how its the face is reversed.

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Substance Integrations - Unity - Substance Unity Videos
 on: July 04, 2017, 03:15:48 am 
Hi there. I notice on the youtube playlist for allegorithmic there are two different playlist for unity. One is substance in unity and the other is substance for unity 5. Now I believe I should go with unity 5 since that the newest one but want to double check. If I wanted to get the most and better understand i should watch the videos in the unity 5 and not worry about the one in the substance in unity playlist. Just don't want to overdo it watching all the videos for myself.

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Substance PainterSubstance Painter - Technical Support - Re: Render Help
 on: June 01, 2017, 08:09:54 pm 
I see. Hmm should i maybe have it where there is no roughness in my model, would that help or just add more  to the max time as you mention

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Substance PainterSubstance Painter - Technical Support - Render Help
 on: June 01, 2017, 07:32:33 pm 
Hi there so could use some help with the rendering. You see I have it where my object I made in the render has it where there is some pixeled parts or white dots to make sure I'm clear. Here is a picture. You can see how behind these handles it looks not right or pixilated if I'm correct.  How do I fix this. Do i need to get it more iterations to render with. There is a picture to show what my render setting were set to.

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Hi so I been watching the videos and I like to ask this question here to get a better understanding but what the advantages of each of the shader. I mean I know one helps with opacity. Just I appreciate it if it could be broken into simple terms to understand the advantage of each one. Thank you :)

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Thank you. Really helpful and I appreciate how there is a discord incase I have any questions to ask that are quick.

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Ahh very interesting. So good idea to go with map in the height channel as it gives a -1 while one with a mask will only give 0.

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So I'm sure this was mention in the tutorial but I would appreciate it if I could talk about this. Let says I like grunge rough and let say I put it in my height material. I know it would effect the height. Now if I make another layer and give it a black layer mask with that same effect used for the fill, would there be much different or basically they could give the same result. I notice that. I know what the different is for height but wondering if there is much difference. I guess with the mask I could effect its metal and roughness while the other one I could only effect the height. Am i correct.

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It worked thank you.

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Ah ok I'll give that a shot. Thank you

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