Sorry but i don't found an answer to my problem in your thread
How to do the same thing in Substance painter as Gimp ?
Under Gimp (it's very simple):
layer> transparency> add an alpha channel
color to alpha> transparency threshold> 90%
And the problem is solved.
But I have never managed to do that under Substance painter yet.
Can you explain to me point by point please?
I do all what is explain in this picture, but it does not work.
https://forum.substance3d.com/index.php?action=dlattach;topic=6297.0;attach=11079;imageAnd since I'm not very good at technical English, I'm not even sure we're talking about the same thing.
How to do what i do on Gimp on Substance painter ? Can you explain to me please ?
And please, can you explain to me, for a noob (with simple words), what the guy try to explain in this thread (i don't understand anything):
https://steamcommunity.com/sharedfiles/filedetails/?id=642012025(how to do this with substance painter easily)
edit: This tutorial is a fake of what ? For exemple, the guy say to create a .tga to 2048x2048 and import it as .vtf at 4096x4096.... It's useless, no ??
Increasing the resolution of a texture will not change its quality, it will remain in a quality of 2048x2048 even if it is then passed in 4096x4096. It's the same as encoding an mp3 of 128kbps in 320kbps ...
Tell me if I crash completely because there I do not understand.
Thx...