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Messages - Rafartist

Pages: 1 [2]
16
Substance Integrations - Unity - Re: DISPARITY IN VISUALS
 on: January 16, 2019, 08:58:39 pm 
I don't find any setting for this issue in the forum:

When textures created in Substance Painter are displayed in Unity, it looks enormously different, what is the best setting to make the Unity´s visuals looks almost the same than SP?

I hope someone could help.

Thanks.

I attach the pic showing simultaneously the same mesh in Painter and Unity through the integration plugin. Both have an hdri background pointing in the same direction of the mesh, and then applied a texture Gold from Substance Source, and the result in Unity is like having "dirt" in the surface. I tried with several materials and smart materials and the difference is always notable. It would greatly be knowing how to set Unity to "compensate" the differences between rendering engines.

Thanks.

https://www.dropbox.com/s/rlrbbfdppcmxg2i/DifferentSurface.PNG?dl=0

Hi,

This looks like the roughness map is not being interpreted correctly in Unity. You need to uncheck the sRGB box on the texture in the Unity inspector.

Cheers,
Wes


By default, Unity´s materials use Smoothness rather than Roughness (attached photo), so I lowered the Smoothness from 1 to 0.5 and I solved the issue.
Anyway your response made me acknolwedge where was the problem, so thanks a lot !!

Rafa,


17
Substance Integrations - Unity - Re: DISPARITY IN VISUALS
 on: January 15, 2019, 09:00:08 pm 
I don't find any setting for this issue in the forum:

When textures created in Substance Painter are displayed in Unity, it looks enormously different, what is the best setting to make the Unity´s visuals looks almost the same than SP?

I hope someone could help.

Thanks.

I attach the pic showing simultaneously the same mesh in Painter and Unity through the integration plugin. Both have an hdri background pointing in the same direction of the mesh, and then applied a texture Gold from Substance Source, and the result in Unity is like having "dirt" in the surface. I tried with several materials and smart materials and the difference is always notable. It would greatly be knowing how to set Unity to "compensate" the differences between rendering engines.

Thanks.

https://www.dropbox.com/s/rlrbbfdppcmxg2i/DifferentSurface.PNG?dl=0

18
Substance Integrations - Unity - DISPARITY IN VISUALS
 on: January 15, 2019, 02:00:21 pm 
I don't find any setting for this issue in the forum:

When textures created in Substance Painter are displayed in Unity, it looks enormously different, what is the best setting to make the Unity´s visuals looks almost the same than SP?

I hope someone could help.

Thanks.

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