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Substance Painter - Automatic UV unwrapping - How do I get the Auto UV’s back into my modeling software?
on: January 06, 2020, 11:46:15 pm
Hey all,
Was curious if anyone knows how to work with this step of the process because I can’t seem to find it anywhere. I completed my project with the Auto UV feature. Being that I did that, my texture files don’t have UV coordinates back in my 3D modeling software (using blender for the record). How do I get those UV’s that we’re generated with Auto UV into my 3D software so that my substance texture files can be read correctly? I tried exporting obj... but it made everything one mesh. Anyone have an answer?
Thanks!
Was curious if anyone knows how to work with this step of the process because I can’t seem to find it anywhere. I completed my project with the Auto UV feature. Being that I did that, my texture files don’t have UV coordinates back in my 3D modeling software (using blender for the record). How do I get those UV’s that we’re generated with Auto UV into my 3D software so that my substance texture files can be read correctly? I tried exporting obj... but it made everything one mesh. Anyone have an answer?
Thanks!