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Topics - dcencora

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Hi guys!
I have some problems with exporting Linear textures.
I am exporting Diffuse texture (EXR or TIFF 32bit) and baseColor (EXR, 32bit) and the color I am getting is different than expected. Everything works once I export TIFF 16bit or PNG file. The texture color should be the same except for Specular colors which are black in Diffuse which is the case in 16bit export but not with Linear export.

Could you explain me what is happening?

Substance PainterSubstance Painter - Technical Support - Windows Ink
 on: January 25, 2020, 10:27:52 pm 
Is there a way to actually use pen pressure in substance painter without windows ink? For Photoshop I can create PSUserConfig file to avoid using windows ink, what about substance painter?
Windows ink is the worst thing that could happen to painter, this shit is impossible to work with.


SubstanceSubstance - Meet MAT 2 Contest - Meet MAT 2 Snowy Boi
 on: January 21, 2020, 01:01:34 am 
We all miss the snow here in Europe so I decided to make up for it.
Here is a first version. Will slowly add more fancy features in the coming days.

Not sure about rendering this in Iray, for now I am getting odd results. Maybe this is something for Substance devs to look at.
Here is a screenshot from substance painter viewport


Is there a way to transfer base color values to roughness? For example: I have a camo color texture with flat roughness and want to transfer gray values from the color texture to drive my roughness. How can I do that?

It seems that something went wrong with opacity shader or I'm doing something wrong. Is there a way to fix this? New options added?

This is before update - on top of that camo cloth is a piece of glass with thickness:

and after update to 2.5


Content - Substance Source - Can't log in
 on: January 11, 2017, 01:11:45 pm 

for some reason i can't login to substance source with my main account. Any ideas?

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