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Messages - danrt50

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I haven't found the source of the problem, but I have fixed it.

It did improve slightly after I fixed the 3D NVidia settings but it still crashed.
I kept researching and found this on Polycount:

Luckily I have RevoUninstaller Pro which finds all the files and registry entries left behind. So I ripped out the NVidia driver using that and there were many files left behind found on the Advanced Scan that were deleted before I did a clean install of the newest SD driver.

It would then load the samples in 7.1.0 but still crashed.  As everyone knows, it's impossible to get an RTX card or system even if you want to pay but there was a sale on RAM, so my system now has 64GB of RAM. Perhaps the typo is in the Technical Requirements and 16GB of RAM is no longer accurate.

My original setup was:

Asus Prime H270M-Plus motherboard
Intel i7-7700 3.60 GHz with 16GB RAM
EVGA GeForce GTX 1070 with 8GB VRAM
Samsung EVO 850 SSD 250GB HD for C:

The C: drive is too small but the D: drive is Seagate 6 TB SATA III, so I changed the Local Cache and Temp Cache to D: and that's working.

There was also a sale on SSD so once the new C: drive is in (Samsung 860 EVO 1 TB SSD) there should be no problems from my end, at least until the next release.

As an amusing side note, I showed the log file to a friend who knows much more about these things. I asked about the warnings in the log about the Iray dso path. He replied, "The software is supposed to set the path, but you're dealing with Adobe which means you're paying to be their beta tester. They've been proudly blaming the customer since the first buggy release of Photoshop. Get over it and do it yourself". 

I created the directory paths and the error messages went away. Painter still didn't work, but I felt better. I even got rid of the annoying Substance Source Plug-in log message by manually deleting the registry key.

It wasn't a typo. The reason I mentioned TdrLevel was because it's in the Log file, see below.

[INFO] <Qt> "[DBG INFO][GPUIssuesCheck]" TDR information:
[INFO] <Qt> "[DBG INFO][GPUIssuesCheck]" "-Registry TdrDelay key: '120' (int type)"
[INFO] <Qt> "[DBG INFO][GPUIssuesCheck]" "-Registry TdrDdiDelay key: '120' (int type)"
[INFO] <Qt> "[DBG INFO][GPUIssuesCheck]" "-Registry TdrLevel key: None"
[INFO] <Qt> "[DBG INFO][GPUIssuesCheck]" Current TDR delay set to  120 s

I checked for any Windows Updates; there was one minor Stablility update so I installed that then uninstalled and reinstalled Painter and did check RegEdit for Painter duplicates as you suggested.

When I started the program, I inadvertently used a Trial key for 5 days that was available (none showing on my account) and it seemed to work. I changed it back to my license and it crashed again. I only noticed because there was a different Warning at bottom of the screen.

Perhaps this was from your end since when I attempted to duplicate, it now said 'Maxwell' at the top.

I will keep trying, but while I have you here, since I have a GTX 1070 (with current SD driver), will changing any settings for Iray or Sparse in the Settings panel help to resolve this?


I used Revo Uninstaller Pro in Advanced Mode to remove the 7.1.0 in case there were any stray files or registry fragments causing the problem. I then reinstalled the 7.1.0 with the same result and the same log file.

After removing it, I then installed the 2018.1.0 from a previously purchased license key.

The project loads fine and Painter is stable with no issues so far.

Oddly enough, the current log file shows similar Warnings as the one from 7.1.0
I'm including it should you wish to compare and isolate the source of the problem.

I'm a hobbyist and infrequent user. I decided to revisit the 2018 Lantern tutorials by Wes on YouTube to brush up. 

After the first couple crashes, I loaded the mesh in Maya LT 2020 to check if it was a system problem. That took a couple of seconds to load so I knew it wasn't my computer.

I attempted the following fixes, all to no avail:

- fixed registry editor to include both Tdr keys (set to 120 sec to be sure) -- the log mentions TdrLevel: None, but I can't find this in the documentation; if there's a correct value to add, please tell me.
- changed the Virtual Memory paging file size to 24GB
- Turned off Norton 360

After each change I checked the Log file to see if I could find anything. The common Warnings in all of them related to Iray, starting with "MDL search dir path not found" in multiple directories then more Warnings about "Alg::connectSlotsByName: No matching signal for applicationStarted()" and more of the same.

The mesh did load a couple of times but then Painter spontaneously shut down before I could do anything.

I'm willing to delete the 7.1.0 and download the 2018.1.0 in the tutorials if that's the easiest fix, but it would be nice to be able to use the current version. Please let me know how to proceed, thanks.

I had a dream, that after a long career I would be able to retire and pursue my true interests, one of which was Substance.

I like Substance Designer so much, the artwork on my YouTube channel of the same name I use here was the first graph I made that worked and has been for years. If you look at my channel, ALL of the featured channels are CGI related and none relate to cooking although that is what I teach. Some are companies, some are individuals; even Vincent is there. Adobe and Autodesk are conspicuously absent.

I cancelled my subscription here yesterday and took the $49 buyout option. Fifteen years ago, I had been working at the head office of my corporation. There was an annual conference where there was great talk of a merger. I thought about it for 3 days, then applied for a lateral move with a significant pay cut. I gave up all my corporate powers and moved down from the mountaintop to the least and most secure position in retail. Everyone though I was under too much stress and had lost my mind.

A few months later, there was a great offer from the mothership:  Leave the Western Division and come teach your brothers in the main Eastern division.  The smart people looked at each other, took the severance package and quit.  The naive sold their homes and made the move cross-country.

A few months after that, the Western head office where I had worked was liquidated. The people that had not quit or moved were given severance pay and fired with no reason given, after nearly 30 years of service. Many came to see me in tears, seeking closure...what had I known?  I had no inside information, only a clear understanding of how large corporations work.  They are psychopaths and there is an excellent documentary called ‘The Corporation’ that deals with this topic.

To finish the story, several months later, all those who had uprooted their lives, homes, and families to work with Eastern counterparts were let go.  A few, the excellent, survived but the majority had simply had their knowledge wrung from them and were then liquidated in turn.

For my part, I toughed it out to the finish line until December of last year. I will settle for the perpetual licenses as I will no longer bend knee to any corporate hegemon, especially now that I am a freedman. 

You are naive in the extreme to believe that you are in a position to dictate terms to Adobe.

It is like believing healthcare exists to make people better. Healthcare exists because the dead can’t shop.

NVM, I found my own answer.

If anyone else has this problem, DON'T click on the blue download tab, you will only get the sbsar (1st image below)
Instead, click on the image of the substance itself and another window will open. You can then click on the blue SBS icon at the bottom right. (2nd image below)

This works.

When I download the asset from Source, this is the only option I get (see below). Is there some way to download the sbs alone?

I have Indie Substance 5.6 but don't have Substance Live. I have some "Available Downloads" on Substance Source from before and I downloaded several substances with the sbs included.

When I open them up, there is no graph that I can see and I can't seem to access anything. The most I can do is "View Outputs in 3D view"

Am I doing something wrong, or is it because I have not subcribed to Substance Live? Thanks

I revisited my graph and realized that I had the underlying structure wrong. I figured out the correct masking sequence to separate the tile elements, but after playing with some colors, I realized I may be on the way to a stained glass window instead. 
This is a very rough draft; I have only the base color, normal and height outputs so far.

Some progress (note to self: save a good copy of the graph -- during my experiments of rewiring nodes,  I hit Save by accident and nearly wiped out the whole thing...)

I managed to get most of it back and in the process of tracing nodes and cleaning it up, I began to have a better understanding of which parameters will need to be exposed; those nodes I'm marking as I go along. I'm still experimenting with the effects of different types of noise and blending modes to achieve the effects I want and have also discovered these choices can greatly amplify the result of minor changes in the Dirt node. I haven't finished playing with the color balance yet.

I couldn't find the 'high frequency' node Vincent was referring to, but I still did manage to dial down the details, which I will agree leads to a more realistic texture as seen in the attached screen captures.

Hi guys,

This all started because of three nodes, the first pic below. I had wanted to make a tile pattern like this, but I couldn't find a good method. Then I heard James Sky say that you can turn off tiling in Transform 2d, which I did, and then the rest of the pattern was easy to make.

I'm still trying to figure out exactly how I got to this point -- different workflows can lead to similar results it seems, and if you keep plugging nodes together, miraculous things can happen. I know this must seem like a child's drawing to the advanced members, but hey, it's all new to me and my stuff looks good to me (and really good to people I know that have no clue about any of this, haha).

Luckily, I spent most of my days off making Vincent Gault's procedural grass, so now I know how to expose my parameters when I can trace back through the graph and find the critical nodes. And maybe I'll put some more effects on them to make them look better too.

Substance DesignerSubstance Designer - Showcase - Re: Worn Leather
 on: January 10, 2016, 04:43:00 pm 
Nice start ;)

@hugobeyer made a leather tutorial on Youtube that could be a great help as well !

Thank you, that video is where I started. Like others, I was unable to solve the problem with the Edge Detect node at the beginning of Hugo Beyer’s graph and thus was unable to duplicate his result. So I tried to get around the problem by trying various combinations of nodes and settings until I achieved the zoomed 2d screen capture that you see below.  That is when I knew I was on the right track. 
Once I realized that leather is essentially Voronoi cells superimposed on Crystal 2 with a 2d Transform, I was able to muddle along until I achieved the result you see. The real tricky bit was getting the color right.  I found that manually adding the gradient keys and keying in the values achieved the best result.

Substance DesignerSubstance Designer - Showcase - Worn Leather
 on: January 10, 2016, 12:02:49 am 
This is my first Substance. I am still working on it, particularly choosing which nodes to expose as parameters, for color and texture particularly . This is all pretty new to me -- I've finally figured out SD 2 weeks ago and decided to try building my own Substance from scratch a few days ago after watching many videos from Wes and Vince, and untold others as well.

I'm still not sure about all the outputs. This looked good with just the base color and the normal map, but I included the others in the graph since it seems everybody has them. The only difference in the pictures is the lighting generated by the background; no changes were made to the Substance.

I took the good advice to try to minimize the timings wherever possible, but I'm still not sure it there is a way to see what the total sum of the graph is.

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