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Messages - dcencora

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Hi guys!
I have some problems with exporting Linear textures.
I am exporting Diffuse texture (EXR or TIFF 32bit) and baseColor (EXR, 32bit) and the color I am getting is different than expected. Everything works once I export TIFF 16bit or PNG file. The texture color should be the same except for Specular colors which are black in Diffuse which is the case in 16bit export but not with Linear export.

Could you explain me what is happening?

hi guys!
Any update on that front?
Can we have wintab back as an option? This would fix all your issues and everyone would be happy.

SubstanceSubstance - Meet MAT 2 Contest - Re: Meet MAT 2 Snowy Boi
 on: January 28, 2020, 06:02:17 pm 


SubstanceSubstance - Meet MAT 2 Contest - Re: Meet MAT 2 contest FAQ
 on: January 28, 2020, 04:27:30 pm 
Two questions
1. What to do if my Mat is not fiting in the shot because of displacement. Should I move the camera back or keep the camera and cut the Mat?
2. Can I put the render in to photoshop to add background/merge lights layers?

SubstanceSubstance - Meet MAT 2 Contest - Re: Meet MAT 2 Snowy Boi
 on: January 27, 2020, 11:57:16 pm 
Still need to add some nice background and work on the lighting.

- enlarge!

SubstanceSubstance - Meet MAT 2 Contest - Re: Meet MAT 2 Snowy Boi
 on: January 26, 2020, 02:15:26 am 

Wacom Cinitq 16
Driver 6.3.38-2 (up to date)
Windows 10
Substance Painter 2019.3.2

1. Have the same issues with the sliders.
2. Right click shows circle and slows down everything.
3. Scroll selecting and draging is nearly impossible without finding right pixel to catch.
4. Windows ink is killing performance in other softwares and turning it on only to paint in substance seems too much.

Sorry guys but changing system without actually checking it and making sure it is working is wrong. I know Adobe is using it in their software but they don't care about users. Everyone I know hates windows ink, finds workarounds or simply don't use their software.

Substance PainterSubstance Painter - Technical Support - Windows Ink
 on: January 25, 2020, 10:27:52 pm 
Is there a way to actually use pen pressure in substance painter without windows ink? For Photoshop I can create PSUserConfig file to avoid using windows ink, what about substance painter?
Windows ink is the worst thing that could happen to painter, this shit is impossible to work with.


SubstanceSubstance - Meet MAT 2 Contest - Re: Meet MAT 2 Snowy Boi
 on: January 23, 2020, 12:48:19 am 
Small update on my guy

SubstanceSubstance - Meet MAT 2 Contest - Meet MAT 2 Snowy Boi
 on: January 21, 2020, 01:01:34 am 
We all miss the snow here in Europe so I decided to make up for it.
Here is a first version. Will slowly add more fancy features in the coming days.

Not sure about rendering this in Iray, for now I am getting odd results. Maybe this is something for Substance devs to look at.
Here is a screenshot from substance painter viewport


Is there a way to transfer base color values to roughness? For example: I have a camo color texture with flat roughness and want to transfer gray values from the color texture to drive my roughness. How can I do that?

Shader: pbr-metal-rough-with-alpha-blending and it is not outdated. Glass is only transparent when there is a geo with different shader.

And this is how it looks underneath.

No transparency

Transparency only when geo has different shader and normals are reversed

hope this helps


It seems that something went wrong with opacity shader or I'm doing something wrong. Is there a way to fix this? New options added?

This is before update - on top of that camo cloth is a piece of glass with thickness:

and after update to 2.5


Would love to see alshader workflow. Can't figure it out.

Content - Substance Source - Can't log in
 on: January 11, 2017, 01:11:45 pm 

for some reason i can't login to substance source with my main account. Any ideas?

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