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Messages - carsonjones

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Hi - I'm about to ramp up my use of Substance material presets and am wondering if there's an automated way / quick way of outputting all of my substance presets so that they're ready to go in Redshift for C4D? 

After much testing I seem to have hit a wall with creating Substance material presets in C4D.

Here are my findings so far...

Users can easily import substance materials via Substance Manager and C4D (using R20) is set to automatically generate materials from these.  The materials that are generated have issues however.  Metals are particularly affected by C4D's material generating process (see reference photo - materials on left side).  At best these materials are a loose interpretation of the original Substance material.  Again, these are the auto-generated materials.  The plus side to these auto-generated materials is that they can be dragged into the Content Browser and will successfully generate presets for later use where we have access to the Substance material settings. The preset creating process works here, however we're left with Substance material presets that don't look the way they should either in C4D or Redshift.

If we delete (or deactivate) the auto-generated materials upon importing Substance materials into Substance Manager, and instead choose to create materials via the Redshift Material Conversion process we see greater success in more accurately representing the original Substance material (see reference photo - materials on right side).  Metals look as they should.  Generally, the materials created in this way are accurate and work well.  That said, when they are dragged into the Content Browser in order to create a preset the process fails.  The thumbnail generated is simply a red sphere and the materials aren't usable.  I can't seem to find a way to create presets from the materials created by the Redshift Material Conversion process.

A fix for this may be somewhere in C4D's settings, but as a new user I'm at a loss to discover what it is.  My guess is that C4D / Redshift / Substance handle material parameters in significantly different ways, and the issue with metals in particular, is the result of this interpretation.

I have used the first preset creating process to generate over 850 of my Substance Source assets for quick access in C4D via the Content Browser.  If anyone has had success in creating presets from materials created via the Redshift Material Conversion process please share your findings and process here!


I also seem to be having an issue when I attempt to create presets from the generated materials and can't sort out why this is happening. 

If I have C4D set to auto generate materials when a substance is loaded, they are created just fine and can be dragged and dropped on the content browser where a tex folder (texture) and preset are created.  All is well.  When I manually create the materials from the selected Substance items the material is created however, dragging this material to the content browser in order to create a preset fails and renders a Red sphere thumbnail.  The preset is broken. 

I'm hoping that with Redshift now being owned by Maxon this entire process will be streamlined and corrected.  Super frustrating.

So I've been trying to make this work and am at a loss. 

Substance materials that are loaded into the substance manager and subsequently have C4D materials auto-populate all have a high gloss / reflection to them.  Materials that should be a flat matte finish are also high gloss. 

If I create materials from the Substances selected in the Substance Manager then they all become flat matte even if they should be high gloss / reflective (i.e. glass, water, metal, etc.). 

Can't seem to get things to work the way they should.  Basically this tells me that users aren't able to create proper Substance / Redshift presets in C4D.  I'd like to be wrong here.

Seems to work up to the point where C4D (R20) has to generate a preview for preset.  Just gives me a red dot (sphere) against a transparent background.  Not really helpful for a visual reference.  Is it normal for C4D to do this with Redshift material presets?

Hi - hoping someone can help me.  Is there a way to batch convert materials from my Source material assets?  Running C4D with Redshift and have over 800 Substance materials that I would like to create C4D/Redshift presets for and don't want to do each one individually.  That would be brutal.

I'm new to C4D and Redshift and am wondering if there's a fix / solution for this.  I have over 800 Source material assets and would really like a way to batch convert / prep them for Redshift.  Any possible solutions out there?  If not this would be a feature request of mine for Source assets.  Allow users to batch export / download Redshift ready material presets.

Wonder if this is a bug they discovered in beta or if it's new?  I'm not familiar with Allegorithmic's bug lookup / submission.  I'd say this is a big deal since my system isn't that unique.

I installed Designer 6 this morning and have been having system hangs all day.  After deleting Designer things seem to be back to normal.  I have included my system specs below.  Anyone else experiencing system hangs with the latest release?

Workstation Specs:

Windows 8.1 Pro (current)
i7 5960x (4.4 Ghz)
2 x Nvidia GTX 980

Nice!  Thanks Wes.  Really looking forwarding to digging deep into Substance Live.

Substance Integrations - MODO - New user questions...
 on: February 17, 2017, 08:17:37 pm 
I'm new to Substance and was hoping to get some answers to a few initial questions I have...

- Is there a way to view Substance materials in Modo's preset browser?  If not, what are some suggestions for quickly previewing Substance materials?

- Is there a way to bulk convert all Substance materials in a scene to baked textures instead of doing one material at a time?

- Is there something similar to GoZ that will send scenes/models back and forth between Designer / Painter / Modo?  If not, are there Modo / Substance workflow suggestions anywhere in the docs or on the forums?

- Is it possible to pay a one-time fee to download all of the Substance Source materials at once?

I think that's it for now.  Any feedback would be greatly appreciated!

I managed to get things to work by using the keyboard shortcut (control + alt + s) instead of the menu option.  Seems to work.

Thanks Wes.  Better for sure.  So I'm wondering then how I use Designer 8K textures in Modo if the plugin doesn't support it?  Are there immediate plans to add this functionality to the Modo plugin?

Just signed on to Substance Live, especially for the 8K resolution, however using the latest Substance beta in Modo 10.2 v1 I'm only seeing a max 'Output size' of 2048 x 2048.  This ins't going to be usable as much of my work is for Print.  Am I missing something or is 8K not an option we're going to have???

New to Substance but long-time Modo user.  I'm running Modo 10.2 v1 (Windows 8.1 Pro) with the latest plugin downloaded from the post earlier in this thread.  When attempting to load one of the default Substance materials (e.g. Gravel) that comes with the Designer 6 install, I'm getting an immediate and repeatable Modo crash everytime.

This is a big deal as Modo is my main modelling and rendering app and I just signed on to Substance Live today.  I'm disappointed and hope this will be resolved asap.  In the meantime, my Allegorithmic subscription is kind of useless to me.

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