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Topics - Dominic Sagona 1

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1
I opened up a project to work on today and ALL of my distance nodes are corrupted. They are all stretched vertically. They were completely fine before until I reopened the project. I copy/pasted the same node setup into a new project and they work as intended/normally (photos attached for reference - corrupted version on the right) When I try to recreate my node setup in my current project, the distance nodes stretch the inputs vertically - as if they are broken. Not sure what the problem is here but I would sure love a solution. Can I revert back to an older version of SD possibly? Currently on 11.1.2.

Please halp. xo

Thanks for your time.

2
UE 4.25.4

I receive this message when trying to import some SBSAR files. Some of them will import from the same folder, while others will not. Anyone?!?! Any help would be greatly appreciated. Thanks so much. Not sure if there is anything on Designer's end I should be adjusting or not.

Failed to import 'E:/Dom's Files/3D Assets/Textures Dom Library/Substance/Dom Textures/Catacombs Wall Test.sbsar'. Failed to create asset '/Game/Substances/Catacombs_Wall_Test'.
Please see Output Log for details.

LogSlate: Took 0.000224 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
LogFactory: FactoryCreateFile: SubstanceInstanceFactory with ReimportSubstanceFactory (0 0 E:/Dom's Files/3D Assets/Textures Dom Library/Substance/Dom Textures/Catacombs Wall Test 10.sbsar)
LogSlate: Window 'Message' being destroyed
Message dialog closed, result: Ok, title: Message, text: Failed to import 'E:/Dom's Files/3D Assets/Textures Dom Library/Substance/Dom Textures/Catacombs Wall Test 10.sbsar'. Failed to create asset '/Game/Substances/Catacombs_Wall_Test_10'.
Please see Output Log for details.
LogAssetTools: Warning: Failed to import 'E:/Dom's Files/3D Assets/Textures Dom Library/Substance/Dom Textures/Catacombs Wall Test 10.sbsar'. Failed to create asset '/Game/Substances/Catacombs_Wall_Test_10'.
Please see Output Log for details.

3
Hi Everyone,

Was wondering if anyone knew why the texture resolution options are not exposed when importing a SBSAR to C4D that I've made in Designer. When I import other SBSAR files from Substance Share, those texture resolution parameters are exposed in the attributes manager in C4D. I cannot manage to expose this feature with my own textures. Anyone know a solution for this?

Thanks so much!

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