Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - teaguevr

Pages: [1] 2
1
How To Control Normal Map Intensity?

2
Substance PainterSubstance Painter - Discussions - How to paint a Curve?
 on: June 19, 2021, 09:59:43 pm 
I couldn't find a way to paint a curve.. hmm.. any hidden options or features to do that?

3
Substance PainterSubstance Painter - UV Tiles - How to do this?
 on: June 19, 2021, 08:45:09 pm 
I am not able to fine-tune the values when changing the offset values by mouse.
Any solution to that?

4
I am trying to load some .sbsar files and I am getting this error:
Link process failed: Invalid assembly or version.

What does this mean and how to fix it?

Thanks for any help,
appreciate it!

5
I can't find the download link to the latest version?
ahh... found it.. it's within your product if you search for as well.

6
Hey there, I am confused when it comes to the usage of all the different Substance products.
For example, if I am using Substance Source, am I allowed to use all the texture maps for my Roblox Video Game?

Thank you so much for the clarification!

7
Installation via Epic Launcher for 4.26 doesn't work

I get constantly the message, that all available plugin versions have been installed.
Is 4.26 not supported yet?

8
No matter what I tried. For some reason the Edge Wear and the Smart Materials won't work. :P
To demonstrate that issue, I create this 2-minute video.


Thanks for any explanation, appreciate it!
cheers

9
Can somebody explain to me, why all the Normal Maps are missing for the Car Materials?

For example:
Cataphote Rear Wave Dents

Why are materials in Substance Source promoted if a lot of them have missing maps?
Even when downloading the .sbsar file and loading them into the Player, etc.
The presets don't create the normals maps.
And the normal maps are missing.

Can somebody please explain me why?
Or what the heck am I missing here?  :P

Thanks

10
Substance Integrations - UE4 - How to import?
 on: January 18, 2020, 01:24:22 am 
How to import a Substance Material into UE4, that only has the final texture maps connected to the different material slots?

My goal:
I need to have basic PBR-Shaders (each node has just a final texture map assigned) so I can use it for Oculus Quest.

What's the best and fastest way to approach that?

thanks a lot for any little hint, appreciate it!
keep rocking,
cheers

11
I am trying to deploy a VR scene to the Oculus Quest.
For some reason, just the Substance Materials are just all turning out "black".

Is Substance not supported for VR and the Oculus Quest?
What am I missing here?

Thanks a lot for any help and hint!
cheers

12
Substance Integrations - UE4 - UE4 4.24
 on: December 17, 2019, 10:56:12 pm 
Do you have a time-frame when the plugin will be available for 4.24?

thx

13
Substance Integrations - UE4 - How to get Depth?
 on: October 20, 2019, 07:53:51 am 
When I use the Substance Materials inside of UE4, I am not getting any depth.
All the materials are flat. No Bump + No Displacement.

  • What am I missing here and how can I fix that?
  • Please provide a step by step guide.

See image attached, thank you very much!

14
Substance Integrations - UE4 - Wet Concrete?
 on: September 21, 2019, 06:26:03 am 
I saw this Video Tutorial:
https://www.youtube.com/watch?v=QoETQtALqAw


But where is the Substance Material for download with the wet water on top of an asphalt or concrete?
I can't find it.

Or something similar.
Thank you!

15
When assigning your Glass Materials to objects --> the objects appear all black.

How to fix that issue?  :o

Thank you!

Pages: [1] 2