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Messages - entangle_1

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It would be nice if we could rotate the model itself, rather than having to re-import an edited mesh for views that are not receiving any light from the environment mapping.

Thanks!  ;D

This really needs to be a feature, since the tiny red text in the left hand corner doesn't stand out enough.

I've just lost 2 hours of work because I had thought I was saving, but in actuality, substance wasn't saving my project at all because the hard drive was full, but since the little red text is always there in some form or another, I never noticed it.

...I crashed because I clicked on the brushes tab and it locked up  ;D

Substance PainterSubstance Painter - Discussions - Too good to be true!
 on: December 05, 2019, 08:08:18 pm 
Usually, painting with 4k mode enabled seems to be a resource hog and often laggy (even with an 2080ti)

Today was different, I was getting great performance, I baked in 8k and was painting away without a care in the world. Made note to save my project multiple times as I was going along.

Restarted my computer because of a stupid razer mouse issue, come to load up my project and low and behold, my save file is about 50 saves old and all that work is gone!

What you're looking for is in camera settings below. Adjust the aperture slider and you should be able to CTRL+click to focus on your subject

This is a horrible change.

Student Licensing will be completely gone within a years time (maybe less) and students will be forced to pay CC fees. As if University isn't expensive enough! Adobe has NEVER cared about students. How can you expect to learn a software as part of a future career, if you can't even get an educational license? I guarantee you'll have to pay for some extortionate bundle just to be able to get Substance.

Not only that, but users will also be FORCED to install the Creative Cloud, which comes with a whole hoard of bloatware and system crawling background applications, which consistently are known to cause crashes.

Once Adobe also starts cross-platforming Photoshop features (if Substance isn't just merged into Photoshop), there will be performance and stability issues. Speculation but likely.

Just a sad sad day. I'm pretty sure I'm not the only one that is going to have to reconsider their entire workflow, which means starting from scratch.

Substance is great software and it needs to stay that way. You're not going to break from Adobe, that's clear, so you need to make sure that your original goals are kept in mind.

If this all becomes about money, development grinds to a halt and Substance ends up as another notch on Adobe's bed-post, well, you only have yourselves to blame. You already made a huge impact in the 3D world, no amount of Adobe branding will change that.

I already stated that I had disabled it and it made no difference.

Since re-installing Substance Painter, it is extremely slow and I can't even paint in Solo mode without it lagging very badly. My fraps displays 2-5 FPS in the viewport window.

It worked fine on my old setup of Windows 7, i7-3770k and a GTX970. Now I'm running an i7-4790k and two GTX970's in SLI. How can it be worse? I don't expect to get a performance increase with SLI in Substance as it's unlikely to support it, that's why upon turning it off, it made zero difference and I had the same lag.

Are the nvidia 355 drivers to blame and affecting Windows 7 also? I refuse to upgrade to the terrible Windows 8/10.

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