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Messages - Agramemnon

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So, if you do not offer perpetual licence anymore, then what will happen if I will be paying lest say 12-15 months and cancel my subscription. I have now SSP v2018.1.3 will then all be reversed to this upgrade?

Substance DesignerSubstance Designer - Showcase - Figural Etruscan Frescoes
 on: August 22, 2020, 09:42:38 pm 
Hi, this is my latest Substance study I started around mid June when I had some time off work due to Covid19.


I am trying to use exposed parameters in Blender. I exposed for now color parameters. I can see them in Blender, they are there but do not do anything. I went through other artists materials where their exposed parameters works ok in Blender.

I have noticed a small difference in my exposed parameters and the other artist's, what I think cause a problems on my side but I don't know how to address this and what to ask for in Google. When I edit exposed parameter which is behaving correctly after export to sbsar and import to Blender, I can see small node tree as below on first image. When do edit my parameters most of them have just one node in it as per second image.
 Anyone knows why I am having this issue?

Substance PainterSubstance Painter - Showcase - Military Storage
 on: November 06, 2019, 09:22:14 am 

This is my recent project I did for fun and to play with Substance a bit.

Substance PainterSubstance Painter - Showcase - Concept Armoured Vehicle
 on: September 30, 2019, 12:37:22 pm 
My first serious hardsurface project textured in SSP.

Substance PainterSubstance Painter - Technical Support - Re: Military Truck
 on: September 10, 2019, 09:14:27 am 
Thank you for telling me about this.

Substance PainterSubstance Painter - Technical Support - Re: Military Truck
 on: September 06, 2019, 04:09:29 pm 
Next stage :)

Sorry, to bother you guys. When opened new topic, 15min after I realised what I was doing wrong and deleted this post. I mean I thougt I did :)))
Thanks anyway for advises chaps.

Substance PainterSubstance Painter - Technical Support - Military Truck
 on: September 04, 2019, 09:03:18 pm 

I am trying to match someone concept art. I've done 3d and now trying to texture this in SSP but I am newbie in this and creating those materials and can't find what I want, fail after fail. So, wonder if anyone has some ideas and can advise how to match that artwork. Thanks

The first image is the one I am trying to match.


I know this was already here, the other people had similar problem and they solve it. I read through that posts but I can't fix an issue with my model. I use Blender plus addon for hard surface modelling, it can also automatically unwrap UV textures. I have check scale of my object before exporting and everything seemed to be fine. In SSP when I add scratches, they look to large for my model, so I am rescalling it plus moving all sliders, which are coming with this texture, from left to right but the final result looks more like fly poops that proper tiny scratches. I baked my textures to 4K or 8k, changed UV projection, filtering and other things. No, difference at all.

 Any idea what can I do with it? Thank you.

Have you tried to change in Base Parameters from Absolute to Relative to Parent? When you do that then in editor you will be able to change the parent size. I guess now probably is grey out and set to default 256x256.

Ok, great, I keep it of r now. Thanks

Thank you again. I made SSD update today and I can now open your graph. It's pretty self explanatory but it definitely will give me a huge inspirational kick and hopefully I will be able to make something like I mentioned before very soon.

In dependencies folder you have interesting custom nodes. Is it you own creation?

Will have a look. Cheers

Edit: My SSD version is one step older than yours and I can't open it, is there a chance you might upload your screenshots much bigger?

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