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Substance Designer - Discussions - Re: Vector displacement maps
on: March 17, 2018, 03:10:16 am
A vector displacement map seems to use the RGB values of the each pixel to represent a 3-axis vector.
Since it's just pixel data, it would certainly be possible to read it in and manipulate it in 'Substance'. It would also be possible to create a custom pixel processor to extract (pseudo) mesh information from a vector displacement map.
However, without a shader to view the result inside 'substance', I'm not sure it would be very pleasant to work with. I don't know how technically difficult it would be to create this.
What use case do you have in mind?
AJ
Since it's just pixel data, it would certainly be possible to read it in and manipulate it in 'Substance'. It would also be possible to create a custom pixel processor to extract (pseudo) mesh information from a vector displacement map.
However, without a shader to view the result inside 'substance', I'm not sure it would be very pleasant to work with. I don't know how technically difficult it would be to create this.
What use case do you have in mind?
AJ