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Substance Painter - UV Tiles - Re: How can we export our masks using UDIMs ?
on: February 18, 2021, 01:29:20 am
Figured out a work-around here...
alt+left click the mouse on the mask icon in the layer stack so that you are viewing the mask (like in Photoshop)
Go to-
File Menu- Export Textures
Output Template- 2D View
It should export all of your udims for the mask. You'll rename the maps as needed for your convention.
alt+left click the mouse on the mask icon in the layer stack so that you are viewing the mask (like in Photoshop)
Go to-
File Menu- Export Textures
Output Template- 2D View
It should export all of your udims for the mask. You'll rename the maps as needed for your convention.