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Messages - jason_maranto

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16
To help new users get started quickly I created custom filters for the templates in place already -- you will need to place the attached file in a precise location (depending on your system).

on Windows XP
C:\Documents and Settings\(your windows login)\Local Settings\Application Data\Allegorithmic\Substance-Designer\3

on Windows 7
C:\Users\(your windows login)\AppData\Local\Allegorithmic\Substance-Designer\3

In both cases you will need to alter your Windows folder options (Tools>Folder Options) to see hidden files and folders. I'm sure these are located in other places in other operating systems but I only have XP and 7, so I cannot confirm.

Installation instructions:
  • Exit Substance Designer
  • Unzip the file
  • Place in the designated folder, replacing the existing version

Once properly installed you will find a "Templates" category in the library along with appropriate subsections.

17
SubstanceSubstance - Discussions - Re: Scratching my head
 on: February 26, 2013, 04:55:15 pm 
I guess I would chime in to say that at their core Substances are not images -- instead, they are primarily text based (XML type) commands that tell the Substance Engine what type of image you want it to generate.

All of that probably sounds overly complex, but I think this is at the heart of what it means to understand Substances. The powerful ramifications of the fact that these are simply text based commands are several:

  • You need the Substance Engine (via Player or other supported app) to be able to "play back" the commands as an "image".
  • Substance file size is typically tiny(compared to bitmap graphics).
  • The way Substances are "made" is to string a series of commands together (in the form of nodes).
  • These commands can be "exposed" to the end user so they can alter the output of the Substance Engine as needed.

So this issue of Substances being text based commands is no small concern -- you'll never really "get" several powerful aspects of Substances and Substance Designer (FX maps being an excellent example) without wrapping your head around this fundamental fact.

The way I understood it is: I was already very familiar with SVG -- which is also a set of text based commands that tell a rendering engine(built into a web browser) how to generate a graphic... so fundamentally SVG and Substances have quite a bit in common. And of course you can use and create SVG graphics within Substance Designer as well... so understanding SVG can be useful as a tool for making Substances.

18
You have to remove the layer(s) from the SVG in order for it to be editable -- the SVG support in Substance Designer is very very basic so the SVG needs to be bare bones for the editability to be maintained.

You can manually edit the SVG in any text editor -- or you can do it inside Inkscape using the Edit>XML editor dialog.

19
SubstanceSubstance - Discussions - New Forum
 on: January 24, 2013, 03:52:38 pm 
I'm really happy to see this new forum :)

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