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Messages - xXm0RpH3usXx

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i fear what you are searchign for is "world space noise", which in contrast to "UV Space Noise" isnt limited to the bounds of the mesh, but instead seeds its brightness value through its point in space.

Someone may want to tell me otherwise, but i fear if that is the case, you're stuck. Good news however is, that the good people at Allegorithmic are already working on it (at least they scheduled it for a future release).

What you could do however (depending on your target platform) is to duplicate your substance and seed the noises new. now you have two versions of the same material and put it in a multimaterial or whatever (if your using max/maya)

Oh no, i'm sry, i mean the one you use for selling you substances.

Like the preview in here:

Maybe it wouldnt be too bad to show future employers how modular one can make a texture (or how reusable for different factors).
My question was if the sliders are hardcoded for each substance or does it somehow get these inputs from the substance itself?
And if they are not hardcoded, could one switch the model interactivly?

the multi material support would be awesome, yes.

i made a node for u, providing a mask input for the hsl changes, get it beneath this post :)

you can vectorize your font in illustrator and import that into sd

maybe try to decrease the initial blur in the input node.
in the "coordinates" section, in the last line, you set it to 1.0 blur (its standard)

You dont actually need to bake the ao map in sd.
its only very comfortable there. maybe try to bake it in 2k in xNormal or your 3d app and import that. will work just the same.

(i know, no fix, but at least a workaround)

Substance DesignerSubstance Designer - Discussions - Re: Weathered Leather
 on: January 28, 2013, 02:58:17 pm 
You can add more than one attachment to a post and also please provide pics that actually show something. This is only some pixels i cant see anything on.
Seems really lazy, if one does stuff like this.
Also try to cut your white borders next time, looks more "professional".

I really dont know what to say honestly. What is this? Why do you have such black triangles in your texture? Whats up with the (i guess) world space normal map, you put into a greyscale image and plugged into a color input, thus adding a gradient over it. This is no valid input. Yes, the node cmoputes something, but its plain wrong, as your input does not make any sense at all.

Do you even know which values do what? I'm afraid, that an almost white spec will not help in creating leather.

Substance DesignerSubstance Designer - Discussions - Re: Weathered Leather
 on: January 27, 2013, 04:28:52 pm 
I guess Levels and Blend nodes will be in there, plus a few other nodes.
There is not only one specific way and you should try out stuff. If you really want to become a 3D artist, you cant rely on people leading you the way all the time.
Eyperiment with SD. Load up your image, blend over some noise, some color variations, detect the edges and warp them with a small noise, whatever looks best.
Nicolas has probably better things to do than making a step by step tutorial especially for you. How about you start making experiments and post them here. Then we can discuss all together which lookks good and which one doesnt.
But not doing anything and crying for help... dunno, isnt that a bit lazy?

Good hint, unfortunatly i use it in pen mode...

I am sure you all are working hard on the program and i dont want to say youre lazy at all or something. PLease also dont get annoyed by me.

Sometimes if i work on something really hard for really long, i dont see problems fresh eyes see. So i just wanted to make the suggestion.

Unfortunatly i cannot, because it wants me to select a mailing program if i click on the button.
I have outlook on this computer, but i am at work right now (where i dont use sd, i dont want to get this confused up).
I would need to remember to do this tomight then. I hope it works with Thunderbird...

But maybe an online submitting form for the future would be nice.

SubstanceSubstance - News & Announcements - Re: Welcome to our forum!
 on: January 25, 2013, 03:12:14 pm 
Haha, its not as if i really need to or die.
Yeah, probably my post over in the discussion forum is obsolete then, sry :/

Hey guys,

i was wondering, you have this unity scene on your homepage, where we are able to change different things on the texture.
Are the inputs somewehow computed or did you have to set them manually for each material?

And if its the first, would there maybe be a possibility to release that scene?
Because i am thinking of maybe throwing such a demo scene onto my portfolio, when its done. So i could show future employers how modular my textures are.
I'm not so sure about that idea yet, so dont release it if its too much of a hassle for you guys :)

Have a nice day!

Substance DesignerSubstance Designer - Technical Support - Wacom Bamboo Input
 on: January 25, 2013, 03:04:02 pm 
So lately i was painting a little bit in SD and as i didnt want to change between th epen and my mouse all the time, i started working only with my pen.

in my explorer, when i want to open a substandce (click on the triangle) nothing happens. i can easily do that with my mouse though.
i can however open all the subsequent folders.
also, when i want to change the flags (for instance in the levels node, when i want to pull the levels with their respective triangles) i cannot select them. so i hover over the triangle, click with my mouse down and move my pen.

i dont have any other problems with my bamboo, so i guess its some SD bug?!

thanks for reading!

SubstanceSubstance - News & Announcements - Re: Welcome to our forum!
 on: January 25, 2013, 02:52:07 pm 
This is a great improvement! Crongatulations!

Would have been cool if the old data wouldnt have been lost, but its still accessible, so yeah, no big deal.

You have no gallery anymore, is that on purpose? should one post his pics in the max / unity /maya forums directly?

Substance DesignerSubstance Designer - Feature Requests - Hard to see Brush
 on: January 25, 2013, 02:48:22 pm 
Hey folks, i'm just stepping by to suggest adding a little glow around the cursor in the bitmap node.
I just had to paint on a relativly dark texture and i did not see my brush so well.

I looked at PS and found they have a small white glow around their brush, maybe you could add that, too.

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