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Messages - xXm0RpH3usXx

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16
you can also in the settings pull up the ambient light.

17
yeah, does it use a cage? will we be able to tweak it to fit better onto the low?

18
http://legacy-support.allegorithmic.com/node/669

thanks!

Well, I realize it took us quite some time...

thats what she said...
what i percieved was: "even though it seems to have been a difficult task and took a while to implement, you did not give up!"
:)

19
very nice! you didnt show explicitly, so i wanted to ask, does it make the "bitmap paint" node faster, too?

Yes :) in fact, repercussions of your paint strokes along the graph will be way faster indeed. And as Nicolas said, we integrated a little surprise in SD 3.5 in terms of painting workflow, stay tuned!

worldspace noise! yay! :D

20
very nice! you didnt show explicitly, so i wanted to ask, does it make the "bitmap paint" node faster, too?

Yes :) in fact, repercussions of your paint strokes along the graph will be way faster indeed. And as Nicolas said, we integrated a little surprise in SD 3.5 in terms of painting workflow, stay tuned!

Awesome news, indeed! I am so tuned, you cant actually imagine how much! ;D

edit: i do so hope that your "surprise" is 3d painting! :O

21
very nice! you didnt show explicitly, so i wanted to ask, does it make the "bitmap paint" node faster, too?

22
hm, okay, i'll need to be patient then...

tanks fpr the heads up!

23
oh, i thought i gotcha :P

yes, nicolas, thats what i was thinking about, but the workaround will do, i guess, too...

thanks for the responds!

24
nice :)
is it possible to automatically add the compuation time up to a certain node?

i suspect the orange line is the grouping feature? ;)

25
Hello folks,

thanks for the invitation, but as San Fran is a bit far away from where i live (and honestly, there are more important people to get one of the 20 seats than me), i wanted to ask wether there will be some live stream or general footage at all.
As the invitation didnt include a topics list I am rather unsure if that would even be desirable, but maybe there's something to learn and I'm super excited for the road map!

26
hey, thanks for the info.
didnt know about that until now... good to know, though!

27
well, instead of hardcoding the values, maybe try the rgb-a split node.
then you have your channels, couldnt you throw in a levels node there and afterwards merge everything back together?
then plug a greyscale conversion behind that...

i'm not too sure though, i worked long yesterday :D
how do you convert with your set values, may i ask?

also, why is what you read more accepted? I never heard about that.

28
SubstanceSubstance - Discussions - Re: Scratching my head
 on: February 18, 2013, 03:13:52 pm 
Hey David,

you might want to check out the tutorials provided on the page and the youtube channel aswell. They are great and pretty indepth.

As for the jargon, it depends on how much into 3d you are. Nodes, nodesystems, textures, shaders, normal / spec / diffuse channels and alike are "traditional" terms. You have a lot of node systems for etc. particle flows and video editing.
You must realize however, that Photoshop was never intended for texture making. I mean, look at its name. Thats why more and more people use it amateurishly to pull up the blue in the shadows and yellow in the highlights to colorgrade their myspace duckface pics. Substance Designer on the other hand is more specialized and thus requires a little more knowledge.

Maybe one could describe it the substances as a form of ".zip or .rar", where it has all the different channels (diffuse/spec/gloss/younameit) in one file, ready for you to access.

I must also say, that i dont think that allegorithmics documentation is so horrible. Try using the Maxscript scripting reference inside 3DSMax. :D
Thats catastrophic.
SD is pretty overwhelming and you need to change the way you go about problems, because you have now different tools for achieving your goal. But once you got used to it, the nodes just pop out of the ground of your graph like nothing good ;)
Still, substances are no "golden files". You still need to put nodes together to achieve the look your after and it will definatly take some time, too. THe good thing is however, that if you set up your nodesystem cleverly, editing is like a breeze.

29
you dont unwrap in substance designer.
its not possible and also no desirable function for the program.

if your willing to spend a few bucks, you might want to check out that link here:
http://www.vtc.com/products/Substance-Designer-2.1-Tutorials.htm
This guy was new to sd prior to this tutorial, too, i think i read somewhere.
Otherwise i'm sry, but if the podracer and cymourai tutorials went past you without teaching you the basics, i dont know where to point you other than to post your specific questions in the right subforums here...
Did you search Youtube for tutorials?

I think the tutorials are great and i learned a lot of them. The rest is practice.
Also, you might want to consider if your problems are SD related or just some geek problems, as you are new to 3d?!

30
There is some information for you here:
http://legacy-support.allegorithmic.com/node/948

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