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Substance Integrations - UE4 - Controlling exposed parameters thru the material editor - possible?
on: March 22, 2020, 03:25:24 pm
Hi Guys!
Is there a way to control an exposed parameter from a substance imported in Unreal in the Material editor. So for example I have the texture tiling through the Substance graph instance. Is there any way to have control of that through the material editor directly and not through the substance graph? I would like to use that parameter for further calculations.... Thanks
Is there a way to control an exposed parameter from a substance imported in Unreal in the Material editor. So for example I have the texture tiling through the Substance graph instance. Is there any way to have control of that through the material editor directly and not through the substance graph? I would like to use that parameter for further calculations.... Thanks